Build Log
  

------- Build started: Project: Tremor, Configuration: GL Release|Win32 -------

Command Lines
  
Creating temporary file "d:\Games\Source\tremor_3.X.X-src\release_gl\BAT000007.bat" with contents
[
@echo off
cl /D "GLQUAKE" /nologo /EP > .\release_gl\sys_x86.spp d:\Games\Source\tremor_3.X.X-src\sys_x86.s
gas2masm < .\release_gl\sys_x86.spp >.\release_gl\sys_x86.asm
ml /nologo /c /Cp /coff /Fo.\release_gl\sys_x86.obj /Zm /Zi .\release_gl\sys_x86.asm
del .\release_gl\sys_x86.spp

if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"
exit 1
:VCEnd
]
Creating command line ""d:\Games\Source\tremor_3.X.X-src\release_gl\BAT000007.bat""
Creating temporary file "d:\Games\Source\tremor_3.X.X-src\release_gl\BAT000008.bat" with contents
[
@echo off
cl /D "GLQUAKE" /nologo /EP > .\release_gl\snd_mixa.spp d:\Games\Source\tremor_3.X.X-src\snd_mixa.s
gas2masm < .\release_gl\snd_mixa.spp >.\release_gl\snd_mixa.asm
ml /nologo /c /Cp /coff /Fo.\release_gl\snd_mixa.obj /Zm /Zi .\release_gl\snd_mixa.asm
del .\release_gl\snd_mixa.spp

if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"
exit 1
:VCEnd
]
Creating command line ""d:\Games\Source\tremor_3.X.X-src\release_gl\BAT000008.bat""
Creating temporary file "d:\Games\Source\tremor_3.X.X-src\release_gl\BAT000009.bat" with contents
[
@echo off
cl /D "GLQUAKE" /nologo /EP > .\release_gl\math.spp d:\Games\Source\tremor_3.X.X-src\math.s
gas2masm < .\release_gl\math.spp >.\release_gl\math.asm
ml /nologo /c /Cp /coff /Fo.\release_gl\math.obj /Zm /Zi .\release_gl\math.asm
del .\release_gl\math.spp

if errorlevel 1 goto VCReportError
goto VCEnd
:VCReportError
echo Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"
exit 1
:VCEnd
]
Creating command line ""d:\Games\Source\tremor_3.X.X-src\release_gl\BAT000009.bat""
This edition of Visual C++ does not support the optimizing compiler.
Creating temporary file "d:\Games\Source\tremor_3.X.X-src\release_gl\RSP00000A.rsp" with contents
[
/GT /G7 /GA /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "id386" /FD /EHsc /ML /Fp".\release_gl/joequake.pch" /Fo".\release_gl/" /Fd".\release_gl/" /FR".\release_gl/" /W3 /WX /c /TC
".\gl_md3.c"
".\gl_draw.c"
]
Creating command line "cl.exe @"d:\Games\Source\tremor_3.X.X-src\release_gl\RSP00000A.rsp" /nologo"
Creating temporary file "d:\Games\Source\tremor_3.X.X-src\release_gl\RSP00000B.rsp" with contents
[
/GT /G7 /GA /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "id386" /FD /EHsc /ML /Fp".\release_gl/joequake.pch" /Fo".\release_gl/" /Fd".\release_gl/" /FR".\release_gl/" /W3 /WX /c /TC
".\zone.c"
".\world.c"
".\wad.c"
".\view.c"
".\version.c"
".\sbar.c"
".\nehahra.c"
".\movie_avi.c"
".\movie.c"
".\menu.c"
".\mathlib.c"
".\image.c"
".\host_cmd.c"
".\host.c"
".\cvar.c"
".\crc.c"
".\console.c"
".\conproc.c"
".\common.c"
".\cmd.c"
".\chase.c"
".\net_wipx.c"
".\net_wins.c"
".\net_win.c"
".\net_vcr.c"
".\net_main.c"
".\net_loop.c"
".\net_dgrm.c"
".\cl_tent.c"
".\cl_parse.c"
".\cl_main.c"
".\cl_demo.c"
".\vid_wgl.c"
".\vid_common_gl.c"
".\r_part.c"
".\pr_exec.c"
".\pr_edict.c"
".\pr_cmds.c"
".\sv_user.c"
".\sv_phys.c"
".\sv_move.c"
".\sv_main.c"
".\keys.c"
".\in_win.c"
".\cl_input.c"
".\snd_win.c"
".\snd_mix.c"
".\snd_mem.c"
".\snd_dma.c"
".\cd_win.c"
".\sys_win.c"
".\gl_warp.c"
".\gl_screen.c"
".\gl_rsurf.c"
".\gl_rpart.c"
".\gl_rmisc.c"
".\gl_rmain.c"
".\gl_rlight.c"
".\gl_refrag.c"
".\gl_model.c"
".\gl_mesh.c"
]
Creating command line "cl.exe @"d:\Games\Source\tremor_3.X.X-src\release_gl\RSP00000B.rsp" /nologo"
Creating command line "rc.exe /d "NDEBUG" /l 0x409 /fo".\release_gl/joequake.res" ".\joequake.rc""
Creating temporary file "d:\Games\Source\tremor_3.X.X-src\release_gl\RSP00000C.rsp" with contents
[
/OUT:".\release_gl\tremor.exe" /INCREMENTAL:NO /NOLOGO /PDB:".\release_gl/tremor-gl.pdb" /SUBSYSTEM:WINDOWS /RELEASE /MACHINE:X86 dxguid.lib opengl32.lib wsock32.lib winmm.lib libpng.lib zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ".\libpng.lib" ".\zlib.lib"
".\release_gl\joequake.res"
".\release_gl\gl_draw.obj"
".\release_gl\gl_md3.obj"
".\release_gl\gl_mesh.obj"
".\release_gl\gl_model.obj"
".\release_gl\gl_refrag.obj"
".\release_gl\gl_rlight.obj"
".\release_gl\gl_rmain.obj"
".\release_gl\gl_rmisc.obj"
".\release_gl\gl_rpart.obj"
".\release_gl\gl_rsurf.obj"
".\release_gl\gl_screen.obj"
".\release_gl\gl_warp.obj"
".\release_gl\sys_win.obj"
".\release_gl\cd_win.obj"
".\release_gl\snd_dma.obj"
".\release_gl\snd_mem.obj"
".\release_gl\snd_mix.obj"
".\release_gl\snd_win.obj"
".\release_gl\cl_input.obj"
".\release_gl\in_win.obj"
".\release_gl\keys.obj"
".\release_gl\sv_main.obj"
".\release_gl\sv_move.obj"
".\release_gl\sv_phys.obj"
".\release_gl\sv_user.obj"
".\release_gl\pr_cmds.obj"
".\release_gl\pr_edict.obj"
".\release_gl\pr_exec.obj"
".\release_gl\r_part.obj"
".\release_gl\vid_common_gl.obj"
".\release_gl\vid_wgl.obj"
".\release_gl\cl_demo.obj"
".\release_gl\cl_main.obj"
".\release_gl\cl_parse.obj"
".\release_gl\cl_tent.obj"
".\release_gl\net_dgrm.obj"
".\release_gl\net_loop.obj"
".\release_gl\net_main.obj"
".\release_gl\net_vcr.obj"
".\release_gl\net_win.obj"
".\release_gl\net_wins.obj"
".\release_gl\net_wipx.obj"
".\release_gl\chase.obj"
".\release_gl\cmd.obj"
".\release_gl\common.obj"
".\release_gl\conproc.obj"
".\release_gl\console.obj"
".\release_gl\crc.obj"
".\release_gl\cvar.obj"
".\release_gl\host.obj"
".\release_gl\host_cmd.obj"
".\release_gl\image.obj"
".\release_gl\mathlib.obj"
".\release_gl\menu.obj"
".\release_gl\movie.obj"
".\release_gl\movie_avi.obj"
".\release_gl\nehahra.obj"
".\release_gl\sbar.obj"
".\release_gl\version.obj"
".\release_gl\view.obj"
".\release_gl\wad.obj"
".\release_gl\world.obj"
".\release_gl\zone.obj"
".\release_gl\math.obj"
".\release_gl\snd_mixa.obj"
".\release_gl\sys_x86.obj"
]
Creating command line "link.exe @"d:\Games\Source\tremor_3.X.X-src\release_gl\RSP00000C.rsp""
Output Window
  
Performing Custom Build Step
sys_x86.s
 Assembling: .\release_gl\sys_x86.asm
Performing Custom Build Step
snd_mixa.s
 Assembling: .\release_gl\snd_mixa.asm
Performing Custom Build Step
math.s
 Assembling: .\release_gl\math.asm
Compiling...
gl_md3.c
gl_draw.c
Generating Code...
Compiling...
zone.c
world.c
wad.c
view.c
version.c
sbar.c
nehahra.c
movie_avi.c
movie.c
menu.c
mathlib.c
image.c
host_cmd.c
host.c
cvar.c
crc.c
console.c
conproc.c
common.c
cmd.c
Generating Code...
Compiling...
chase.c
net_wipx.c
net_wins.c
net_win.c
net_vcr.c
net_main.c
net_loop.c
net_dgrm.c
cl_tent.c
cl_parse.c
cl_main.c
cl_demo.c
vid_wgl.c
vid_common_gl.c
r_part.c
pr_exec.c
pr_edict.c
pr_cmds.c
sv_user.c
sv_phys.c
Generating Code...
Compiling...
sv_move.c
sv_main.c
keys.c
in_win.c
cl_input.c
snd_win.c
snd_mix.c
snd_mem.c
snd_dma.c
cd_win.c
sys_win.c
gl_warp.c
gl_screen.c
gl_rsurf.c
gl_rpart.c
gl_rmisc.c
gl_rmain.c
gl_rlight.c
gl_refrag.c
gl_model.c
Generating Code...
Compiling...
gl_mesh.c
Generating Code...
Compiling resources...
Linking...
Results
  
Build log was saved at "file://d:\Games\Source\tremor_3.X.X-src\release_gl\BuildLog.htm"
Tremor - 0 error(s), 0 warning(s)