WADWHAT 2.3 by Gregory P. Kwok (gkwok@jps.net) based on WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu) Have you ever downloaded a WAD file and wondered which maps it replaced? Have you ever wondered if the map you're about to start contains 10 cyberdemons? And how much ammo can you afford to waste in the map, anyway? If you've had any of these questions, then WADWHAT is for you. WADWHAT provides simple, easy-to-read numbers on the contents of any WAD file. Some nifty features: * Prints which maps are contained in the WAD * Tells whether a map can be used single-player, cooperative, or deathmatch (and prints the number of deathmatch starts) * Lists things present in each map at each skill level - Bosses (Barons, Cyberdemons, Spiderdemons) - Monsters - Weapons - Items - Ammo - Total healing and armor * Calculates a difficulty rating for each map based on the ratio of monsters to ammo * Calculates an average brightness of the level--how well lit it is * Prints the number of secrets, triggers, and sectors with nukeage floors * IT'S FREE What's new in version 2.3: * Updated my e-mail address in the documentation and executable (no code changes) What's new in version 2.2: * Updated this short documentation file What's new in version 2.1: * Revisions in documentation * Included source code for 2.x What's new in version 2.0: * Full support for Doom 2 wad files! * Fixed count of deathmatch start positions * Removed wildcard capability (eg, WADWHAT *.wad) * Brief listing is highly compressed to accomodate all the new monsters What's new in version 1.1: * Fixed count of light amp goggles * Total damage and monster hit points can be >65000 now * Fixed divide-by-zero errors if there was no additional ammo in the level * Prints average light level (not counting blinking lights) * Prints number of secret sectors, nukeage sectors, total sectors * Prints number of triggers, total linedefs * Prints presence/absence of reject resource * Fixed multi-player map info (/B4 and /B4M now print differently) * Now has separate columns for each skill level of multi-player info When run on a WAD file, WADWHAT will produce output similar to the following: C:\Games\Doom2\Wads>wadwhat fortress.wad WADWHAT 2.3 by Gregory P. Kwok (gkwok@jps.net) Based on WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu) =============================================================================== PWAD FILE fortress.wad: ------------------------------------------------------------------------------- MAP 01 Difficulty: S1 S2 S3 S45 | M1 M2 M3 M45 ------------------------------------------------------------------------------- Play modes: Single player Cooperative (4 player) Deathmatch (10 starts) Bosses: Baron 0 0 1 2 | 0 0 1 2 Monsters: Trooper 0 0 50 18 | 0 0 50 18 Sergeant 42 42 18 2 | 42 42 18 2 Chaingun guy 0 0 0 42 | 0 0 0 42 Imp 20 20 28 0 | 20 20 28 0 Demon 4 4 8 0 | 4 4 8 0 Spectre 0 0 0 8 | 0 0 0 8 Cacodemon 0 0 2 4 | 0 0 2 4 Archvile 0 0 0 1 | 0 0 0 1 Revenant 0 0 4 8 | 0 0 4 8 Mancubis 1 1 2 0 | 1 1 2 0 Arachnotron 1 1 2 16 | 1 1 2 16 Mini Baron 2 2 0 0 | 2 2 0 0 Pain Elemental 0 0 0 2 | 0 0 0 2 Weapons: Super shotgun 1 1 1 1 | 2 2 2 2 Chaingun 1 1 1 1 | 2 2 2 2 Rocket launcher 1 1 1 1 | 1 1 1 1 Plasma gun 1 1 1 1 | 2 2 2 2 Chainsaw 0 0 0 0 | 1 1 1 1 Equipment: Backpack 1 1 1 1 | 2 2 2 2 Berserk 1 1 1 1 | 1 1 1 1 Invisibility 1 1 1 1 | 1 1 1 1 Expendibles: Bullets 460 230 480 320 | 520 260 510 350 Shells 736 368 272 208 | 1336 668 572 508 Rockets 106 53 53 53 | 108 54 54 54 Cells 200 100 100 100 | 320 160 160 160 Armor points 400 200 200 200 | 400 200 200 200 Health points 1000 500 500 500 | 1000 500 500 500 Difficulty: Total monster hp 496 496 922 2006 | 496 496 922 2006 Max ammo damage 8132 4066 3644 3036 | 12672 6336 5914 5306 RATIO 0.061 0.122 0.253 0.661 | 0.039 0.078 0.156 0.378 Other info: Average brightness 241 (0=dark, 255=bright) Secrets 0 Nukeage / sectors 1 / 149 Triggers / linedefs 43 / 675 Reject resource YES If you're trying to compare a number of WAD files, the full output may be a bit unwieldy. WADWHAT has a brief output mode which prints one line per map, assuming a given skill level: C:\Games\Doom2\Wads>wadwhat /B4 fortress.wad WADWHAT 2.3 by Gregory P. Kwok (gkwok@jps.net) Based on WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu) =============================================================================== St Bosses Monsters Weapons Equip RATIO cd ba-c-s-f tr-se-ch-ss-im-de-sp-ls-ca-av-re-ma-ar-mb-pe cps2crpb bvsiral ----- 4A 2 0 0 0 18 2 42 0 0 0 8 0 4 1 8 0 16 0 2 .2.#456. B.SI... 0.661 WADWHAT is FREEWARE, but you can send comments, money, etc. to Snail mail: Randall R. Spangler (WADWHAT 1.1) Caltech 116-81 Pasadena, CA 91125 USA Internet: gkwok@jps.net (Gregory Kwok) http://www.jps.net/gkwok/ rspangle@micro.caltech.edu (Randall Spangler) Gregory Kwok has written several shareware and freeware programs available on his website. Randall Spangler has also written some inexpensive shareware programs--try them out! (available by anonymous FTP, or e-mail): HOWITZER 0.95 (a SuperVGA artillery simulation game, 386 required) ftp://ftp.uml.edu/msdos/Games/Misc/hwitz095.zip UNIXCORN 1.3 (enhances any shell or DOS Prompt, for Windows 3.1) ftp://oak.oakland.edu/SimTel/msdos/windows3/unixcn13.zip ftp://winftp.cica.indiana.edu/pub/pc/win3/util/unixcn13.zip