CONV2HEX 2.0 doom/doom2/heretic to hexen converter þ INTRODUCTION þ CONV2Hex came about thanks to the H!ZONE project. We had been developing custom heretic levels for a commercial CDROM. Unfortunately , Heretic never made it to retail, and H!ZONE was converted from heretic, to heretic and hexen. So, we decided to convert 100 or so of the levels we created over to Hexen. Unfortunately... this proved to be a very difficult task. I went out and got the only 2 hexen editors at the time. Heth (which we eventually used for the actual editing) and DEEP. Now DEEP was suppose to be able to convert pwads... but it's conversion was crap. Consisting of simply changing the actual file structure. So, I improvised and created Her2Hex (released about a week ago). This early converter did a fairly good job (converting about 60% of the linedef types) but was lacking in features. Over the next few days, as I was converting the levels, I kept adding features to make my job easier. CONV2Hex is a table driven converter like the one found in D! (my other big product). And hey.. I realized that it would take about 3 minutes to convert the DOOM/DOOM2 -> Heretic scripts in D! over to the new format, and make them work for hexen (acutally.. I converted to heretic, then to hexen.. it's a long story). So CONV2Hex was born. Version 2.0 is very powerful. It can now handle around 85% of the different linedef types (see the section on limitations for more information on what it can and can't do), about 50% of the sector types, and all the different textures/things. I've added code to automatically add mega weapons, adjust sector heights (the player in hexen is taller than the player in heretic) and even split up multiple pwads. This converter rocks.... as usual. Now, this converter is designed to be used by PWAD developers to help them bring their levels over to hexen. Although the levels it creates are playable immediately, they may have no exits, or areas may still not function properly.