Doom Color Changer (DOOMCC3) Documentation DoomCC3 was written by Douglas L. Leininger You can contact Douglas L. Leininger via CompuServe at 72773,245 DoomCC3 is freeware and may be distributed freely as long as all three files are disributed together in an un-modified form. DOOM is a product of ID software. DoomCC3 modifies their data file. ID will not provide technical support for modified games. Description: This program modifies the DOOM.WAD (or DOOM2.WAD) files' player pictures. This allows a you to change the way other players are viewed in a multi-player game. If you are playing a cooperative game, you can make the players white so they stand out and you can avoid hitting them by accident. Or, you can make the players dark colors so that a deathmatch game can be more difficult. This program will work with all known versions of DOOM and DOOM2 though version 1.7a of DOOM2 as it searches for the bitmap PLAYA1 within the WAD file to determine where to modify the player data. Setup: DoomCC3 and its companion data file PLAY.DAT must be in the same directory as the DOOM.WAD or DOOM2.WAD file. It is recommended that you make a backup of the WAD file so that it can be restored if something goes wrong. DoomCC3 is a DOS based program. Usage: Run DoomCC3 (Command line parameters are described later.) If there are no command line parameters, a series of questions will direct you through the process of choosing options and colors. The first question asks if you want to reset colors. If you choose Y then the program will modify the WAD and restore colors to their original factory values. If you choose N then you will be asked of you want to set camouflage settings. If you would like camouflage settings choose Y. The default camouflage settings are a gray and black pattern that is somewhat difficult to see. If desired, you can change the primary and secondary colors to be used. If you choose N for camouflage, you will be asked to enter a color. Color values can be 0 to 255 inclusive. Special Note: When mapping in multi-player colors, it appears as though the values from 110 to 130 are used as suit colors, with player 1 as green, player 2 as indigo, etc. Therefore, if you select a color between 110 and 130 it will appear green on player 1, indigo on player 2, etc. This can have an interesting effect at times! If camouflage was selected or a color was entered, you will next be asked if you wish to cover the entire body. Covering the entire body will make the whole thing one color (or camouflaged.) If you do not choose entire body then only the arms and legs and helmet will change color. The uniform will be the factory values. This means that the uniform will change color by player number but the arms and legs will all be the same for each player. Covering the suit will leave the arms and legs and helmet their original factory values but will make the suit the selected color. The process of converting will take several seconds to several minutes depending on the speed of your computer. Dots will indicate progress. Command Line: The command line can be used to enter values, bypassing the questions. The following are command line switches: R Reset. The same as selecting reset from the question. C [A|P|S] [nnn nnn] Camouflage. Colors the player in my camouflage pattern. Either A or P will determine if All, Part, or Suit of the player is colored. The two numbers are for primary and secondary camouflage colors. The default values are 3 and 0. Both numbers must be present or the defaults will be used. nnn [A|P|S] Color nnn will be applied to All, Part, or Suit of the player. Examples: DoomCC3 R Reset player pictures DoomCC3 C A Camouflage All of player DoomCC3 C S 3 4 Camouflage players Suit with colors 3 and 4 DoomCC3 205 P Make Part of player color 205 Final Comments: The color values are those in the game palette. 0 is black and 4 and 255 are white (or close to white.) Experiment with various colors in various maps. What works well on one level might not look so good in another. Enjoy!