=========================================================================== Note by the uploader : There is another 'HEU' - Heretic version of DEU, based on the same source code, ported to Heretic by Joost Schuur at /utils/level_edit/heu.zip in the /idgames-ftp-archives. Don't divorce those two 'HEUs'! I don't know about the differences. Primary purpose : Heretic level editing =========================================================================== Title : HEU - Heretic Editor Utility V-1.0b Filename : HEU.EXE Release date : 01/15/95 (MM/DD/YY) --> Timestamps of the newest files in the zip. Author : Josh Martel (Null) and Tom Mustaine (Clock Paradox) Email Address : JoshMartel@aol.com for Josh Martel TWM2029@aol.com or Mustaine@usa.net for Tom Mustaine Other Files By Author : Mountkng.Wad; some Doom2 Master Levels; MAP14 of Memento Mori Misc. Author Info : Team TNT member, worked also for Final Doom. Description : HERETIC Editor Utility - The ONLY Heretic Editor that supports all the new objects\linedefs\and special sectors. Based on code from DEU 5.21 - Twisted and Modified by : Josh Martel (Null) and Tom Mustaine (Clock Paradox) of MMI and The other group in 1995. Additional Credits to : 'Credits for DEU code' DEU Was written by : Raphael Quinet & Brendon J Wyber We thank these guys much for their GREAT editor. We have seen No other Doom editor that works a well as DEU. =========================================================================== * What is included * Files Included : HEU.EXE - Heretic Editor Utility Main Program HEU.INI - Heretic Editor Utility Ini file README.EXE - This Little File 4DWANGO.WAD - A wadfile created specifically for Deathmatch on the DWANGO servers (Also good for other DM's) BSP.EXE - A much better Nodes rebuilder than HEU's built in one. *.BGI - 3 or 4 of the Gfx. Drivers for HEU. PRINTME.EXE - A handy dandy List of all levels in heretic and all known cheat codes. * Play Information * Game : Heretic * Construction * Base : Source code from DEU 5.21 =========================================================================== What follows is the text, that is displayed, whes you run README.EXE: =========================================================================== --====-- -------------------------------------------------------------------------- Table of contents - Section [0] 'HEU information' [0a] - Intro [0b] - Info about the authors [0c] - Credits for DEU code [0e] - What SHOULD be included in this arcive Section [1] 'Heretic' [1a] - The Engine [1b] - The Game [1c] - The Cheats! Section [2] 'Using HEU' [2a] - Main Menu [2b] - Editing [2b1] - Help on new special Sectors [2b2] - Help on new special Things [2c] - Saving [2d] - Rubuilding Nodes With BSP [2e] - Playing your level Section [3] 'Level Basics for Making a GOOD Pwad' [3a] - What the standards SHOULD be! [3b] - A good single player level [3c] - A good 2 Player Deathmatch Level [3d] - A good 2-4 Multiplayer Deathmatch Level [3e] - FOR the sake of all mankind, please don't... Section [4] - 'The Future' [4a] - New versions of HEU [4b] - UltraEdit V1.0 Section [5] 'Credits and Other Stuff' [5a] - Credits [5b] - Be sure to check out DWANGO [5c] - Anything we forgot [5d] - The End -------------------------------------------------------------------------- Section [0] 'HEU Information' [0a] - Intro. Welcome to HEU. The only (known) FULLY operating level editor which supports all the special secotrs, things, and other specific Heretic operations. HEU was based on the DEU 5.21 code with a few slight modifications of colors, menus, and other neat stuff. [0b] - Info About the authors DEU was twisted and modified by Josh Martel and Tom Mustaine of MMI and the Other Group. Also the authors of DMM (Doom II Mega Menu). The complete twisting of DEU to HEU, Including all the new objects and sectors took about a total of 12 Hours. This version (1.0) is mainly just the basics. Our goal was to get everything working right and then adding new modifications later. Version (1.1) will contain a lot of new features, totally changing the way HEU works. Please, If you find any glitches please feel free to contact us. Also, if you find any new sectors, lindefs, or objects that we failed to include, please send that info to us as well so we can get version (1.1) done up right. We both believe that everything has been included for Heretic, so there should not be much to add or change. Misc. Author info Josh Martel - Handle (NULL) - Dwango Handle (Antigod or Egobustr) Tom Mustaine- Handle (Clock Paradox) - Dwango Handle (Antigod or Egobustr) Local contacts: Ten Foward BBS - Colorado Springs/CO - (719)687-2578 - 14.4k - Tons of DoomDoomIIHeretic Stuff. A personal favorite of ours. The Directory BBS - Colorado Springs/CO - (719)575-9414 - 14.4k - Another frequent. [0c] - 'Credits for DEU code' DEU Was written by : Raphael Quinet & Brendon J Wyber We thank these guys much for their GREAT editor. We have seen No other Doom editor that works a well as DEU. [0e] - 'What SHOULD Be included in this arcive' In this little archive, there should be the following. HEU.EXE - Heretic Editor Utility Main Program HEU.INI - Heretic Editor Utility Ini file README.EXE - This Little File 4DWANGO.WAD - A wadfile created specifically for Deathmatch on the DWANGO servers (Also good for other DM's) BSP.EXE - A much better Nodes rebuilder than HEU's built in one. *.BGI - 3 or 4 of the Gfx. Drivers for HEU. PRINTME.EXE - A handy dandy List of all levels in heretic and all known cheat codes. Section [1] [1a] - 'The Engine' The engine for Heretic is basically based on the Doom engine with a few nice modifications. The texture mapping is improved slightly, a bit faster. There is no Low Detail or High Deatil levels in Heretic due to these mapping modifications. Most all levels that can be created in Heretic will run at the same speed so the usage of Low/High detail in not necessary. The one major improvement over the doom engine is the ability to look up and down. Plus, the ability to Fly around! Both which adds more realism and greater playibiliy to the whole game. [1b] - 'The Game' Well here it is, the wonderful use of an Inventory! Heretic also offers the inventory feature, which is a HUGE prelude to the use of picking up objects for the up and coming QUAKE. Here are some of the Weapon Descriptions with and without powerups. 1 - The Staff - Your Basic 'Out of ammo' Weapon, Without powerup the staff will get you killed really quick on some of the higher levels. With powerup, you can take out Goblins, Golums, Undead Warriors and Ghost Golums with ease. Ammo For This Weapon : none Gauntlets - These magical gauntlets deliver a electrical shock attack. When powered up will drain life from other enemies and increase your life. 2 - Elvenwand - This is your base weapon, it provides a good offense for Goblins, Golums, and Undead Warriors yet, the bigger mosters will laugh at this weapon unless powered up, then this is a sutible weapon for all situations. Ammo For This Weapon : Wand Crystal (Small) Crystal Geode (Big) 3 - Crossbow - This shoots 3 magical arrows at your targets with great damage for close attacks or hitting many targets from a distance. Powered up, The crossbow shoots 5 VERY powerful arrows for heavy attacks. Ammo For This Weapon : Etheral Arrows (Samll) Etheral Quiver (Big) 4 - DragonClaw- Similar to the chaingun, this weapon is great for cleaning out areas with lots of enemies. Powered up, it deliveres a 4 way 'Ripper' which will tear enemies apart. Ammo For This Weapon : Claw Orb (Small) Energy Orb (Big) 5 - Hellstaff - The hellstaff is a rapid and heavy attack weapon. Powered up, the hellstaff will seek and leave a shower of hellfire for your enemies to die in! Ammo For This Weapon : Lesser Runes (Small) Greater Runes (Big) 6 - PhoenixRod- If flaming death has a vision, this is it. Not powered up, the rod delivers a rocket type blast that will knock you back, and hurt if too close! Powered Up, you've got yourself a nice little Flamethrower. Ammo For This Weapon : Small Inferno Orb (Small) Big Inferno Orb (Big) 7 - Fire Mace - This weapon delivers a barrage of loaded spheres that explode on contact with walls or enemies. Powered up, The spheres will kill the biggest of enemies with a small number of hits. Ammo For This Weapon : Mace Spheres (Small) Pile of Mace Spheres (Big) The Levels City of the Damned Hells Maw E1M1 - The Docks E2M1 - The Crater E1M2 - The Dungeons E2M2 - The Lava Pits E1M3 - The Gatehouse E2M3 - The River of Fire E1M4 - The Guard Tower E2M4 - The Ice Grotto E1M5 - The Citadel E2M5 - The Catacombs E1M6 - The Cathedral E2M6 - The Labyrinth E1M7 - The Crypts E2M7 - The Great Hall E1M8 - Hells' Maw E2M8 - The Portals of Chaos E1M9 - The Graveyard E2M9 - The Glacier Dome of D'Sparil E3M1 - The Storehouse E4M1 - The Super Secret Hidden E3M2 - The Cesspoll Deathmatch level E3M3 - The Confluence (NOTE : This level is not E3M4 - The Azure Fortress accessalbe through any of E3M5 - The Aphidian Lair the normal levels as far E3M6 - The Halls of Fear as we know) E3M7 - The Chasm E3M8 - D'Sparil's Keep E3M9 - The Aquifer [1c] - 'The Cheats' Press these while playing Heretic to Cheat on the game. QUICKEN - God Mode On/Off RAMBO - All Weapons and Ammo KITTY - Clipping Mode On/Off SHAZAM - Power On/Off SKEL - All keys GIMME(x)(y) - Gimme a certian object (x) Object Type (y) Amount A - Ring of Invuinerability B - Shadowsphere C - Quartz Flask D - Mystic Urn E - Tome of Power F - Torch G - Time Bomb of the Ancients H - Morph Ovum I - Wings of Wrath J - Chaos Device ENGAGE(x)(y)- Skip to Level (x) Mission Number (y) Map Number. COCKADOODLEDOO - Chicken Mode On/Off BOWWOWALINGADINGDINGDONGWHICKYADOOASTINKYWOOPLOPADINK - Right... Section 2 - 'Using HEU' [2a] - 'Main Menu' The main menu is almost identical to that of DEU 5.21. There are A few add on's - nothing that we can go into real detail about. You just have to check them out yourself. (Lets take level editing a little less serious!) [2b] - 'Editing' All The editing functions are the same as they were for DEU 5.21 With the exception of a few new menus in the Sectors and Things. If you don't have ANY clue on how to use HEU, please look for one of those LONG drawn out files for DEU which will explain the basics for editing with DEU and HEU. We assume that those who are going to use HEU already have a Basic knowledge of editing with DEU. [2b1] - 'Help on the new special sectors' Ok, as you probabally already know, Heretic has water that Flows!!! WOW!! Flowing water is a function of about 40 new sector types which all have a 2 Basic attributes. Ok its really very basic, a sector will be called FLOWS EAST/STRONG - This means the water flows to the East with a strong current. FLOWS EAST/VVSTRONG/ANIM - This is a east flowing water a Very Very Strong Current & the Floor texture animates in that direction. Like I said, Piece of cake. [2b2] - 'Help on the new special Things' These are really cool! There are new things which determine what background sounds are heard throught the level and the intervals of the sounds. The things Water and Wind are to be placed near secotrs or things that require sound. Such as a water area or a long hallway with lots of wind. The closer you get to these objects the louder they are. The things that say BCKGRND are to be placed outside of all sectors. This is so it can be heard throughout the level. These are sounds that will activate at a random level, yet the more you put, the more you will hear! Also Very easy. [2c] - 'Saving' We Suggest that you save and test often. Testing a level one section at a time is much quicker and easier than creating the whole thing and then remembering everything you want to go back and change! [2d] - 'Rebuilding your nodes with BSP' We have also included in this archive a much better nodes rebuilder than the one HEU provides. The best way to make use of BSP is this: (1) When you save your level, and HEU asks you if you want to rebuild the nodes and such, Press 'n' for No. (2) Quit HEU and Use BSP to rebuild the nodes. Then your level will be playable How to Use BSP: BSP is very easy to use. Here is the command line parameters. BSP an example of this would be : BSP Test.WAD Test1.WAD This would use the information saved in the file Test.WAD to create a playable level for Heretic called Test1.WAD Thanks to The author of BSP: Colin Reed Yet another wonderful Doom editing program. [2e] - 'Playing your level' When playing your level, use the cheat codes to run around and observe your work. The three best are Noclipping (To run to the various sectors without opening doors or needing keys), Godmode (So you can stop and check out objects and monster locations) and All weapons (So you can kill all those monsters in the way of your new creation). Things to look for: Hall of mirrors - This means that you forgot a texture for a wall. Go back and add a texture to the wall in question. Clearances - Check to see that all halls, doors, steps, and other things are all accessable by the player. Section 3 - 'Level Bacis for making a GOOD P-wad' [3a] - 'What the standards Should Be' Unfortunatally as of yet, there has been no standards set for good P-Wads. There should be, but I guess its just up to the user for now. [3b] - 'A good Single player level' Ok, Heres are some tips on how to make a good single player level: DO's: - Try to put your start position in a spot where the first thing you hear is a monster getting ready to kick your butt. The last thing most people want to hear at the start of a level is a load of screaming monsters. - Always include enough ammo and health on a level. Running out of ammo is a horrible thing to have happen when there are still tons of monsters left to kill. - Make puzzles, But not too complex. If a puzzle can't be solved easily, most players won't even bother and your P-wad will be deleted real quicklike. - Make good texture/floor/and cieling choices. Nothing will make someone quit a level quicker than a nasty selection of colors and such. DONT's: -Dont include a huge maze in your level, that just sucks. - Try not to make everything too dark. Gamma correction only does so much. - Try not to make every floor on the whole level a hazard (one that takes your health). That gets REALLY annoying, having all of your health drained away because you couldn't find some normal ground. - PLEASE don't make these 2 sector levels which have 300 of the worst monsters the game and only 1 texture choice. That is just a HUGE waste of U/load and D/load Time. [3c] - 'A good 2 Player Deathmatch Level' -A good 2 player level is not big!! Thats the first thing. When there is only 2 people running around trying to kill each other, you might find each other once the whole game. If you on a long distance connection. That costs a LOT! -Another thing for good 2 player levels is to make them non-linear. This means simply that there are lots of choices for each player to go, making it hard to corner somebody and easier to run away! -A nice add on for 2 player deathmatch levels is to make the Bigger weapons a risk to get. For example, if you want the Hell- Staff, you might have to expose yourself by running out in the open, or pushing a button that all the other player will hear and be able to home in on you quickly. So if you want the big gun, or the special power up, you have to take a chance of getting blown away! [3d] - 'A good 2-4 Multiplayer Deathmatch level' -A good 2-4 player level includes most of the same as the 2 player deathmatch level. With a few exceptions. Try to make the levels a little bigger, in a small level you will get killed and beam right back in front of another player getting ready to frag ya! -Also, Make less places to hide. More open Spaces, The harder it is to hide, the more killing goes on! [3e] - 'FOR the sake of all mankind, please don't....' OK, here's the deal, If you make a level and it's Crap, and you know its crap! Please don't go and give it a snazzy name and upload it to your nearest local BBS! This is such a waste of everybodys time!! So PLEASE! if you make Crap, keep it to yourself, or show your dog or something, just don't waste everybody else's time with it. Section 4 - 'The Future' [4a] - 'Future versions of HEU' We have a few new ideas for the next version of HEU. -The quake extractor might actually work. (Right!) -All menus will be redone -Colors will be selectable -Objects can be viewed from the editor as well as the sprite viewer. -A random level creator -The create stairs/hidden stairs function will be implemented -And a bunch other stuff to make it really cool. [4b] - 'ULTRAEDIT' Our next major project is a HUGE one, We call it ULTRAEDIT. Basically, it does EVERYTHING you ever wanted to do with editing for DOOM/DOOMII/and HERETIC. Here are some of the cool features that will be included. - Completely menu driver texture swapping into P-WAD's. IE - you can create a new texture for D/D2/or Heretic and port it right into your PWAD. - Menu Driven Music Editing. Port over your Favortie MODS or Adlib files to D/D2/or heretic. - Menu Driven Sprite Editing. Create New sprites for a game and add them to a Pwad with ease. - Plus a complete front door program for all 3 games. This loader will allow for a huge database of WADS/PLAYERS/and CONFIGURATION files! - Here is a cool example of how this could work. You start Ultraedit and it asks for your name and password (optional) Ultraedit then loads all of you personal Presets for All 3 games, plus the editing software! - Plus A LOT MORE!!! Look for it soon! Now anybody can make their own PWAD's with all the bells and whistles! Section 5 - 'Credits and other stuff' [5a] - 'Credits' DEU - Raphael Quinet & Brendon J Wyber The autors of DEU have nothing to do with the creation of HEU and will not support HEU technical questions (we don't think?!?) BSP - Colin Reed - Author Matt Fell - Doom Specs Raphael Quinet - Nodes and BSP ideas Dylan Cuthbert - Getting it to the Public The authors of BSP have nothing to do with the creation of HEU. leave them alone too if something goes wrong. HEU - Tom Mustaine & Josh Martel of MMI '94 '95 If you have any problems with HEU, these are the guys to Bug!! Please if you do have any questions, feel free to contact, complain, suggest, or any of that to us! Tom Mustaine (Clock Paradox) Josh Martel (NULL) HERETIC - Id Software & Raven Soft. Without these rich guys, none of this would be possible [5b] - 'Be sure to check out DWANGO!' If you haven't heard of DWANGO, you are really missing out on the Doom, Heretic experience! This server allows you to call in and play 2 to 4 player deathmatch with peoplw from all around the world!! Playing on this is really fun! I just rescently got my Ass kicked all over the place on level 14 of Doom II by John Romero, that was really cool! To get The DWANGO Software, you should look right in your heretic directory. DWANGO comes with both hertic shareware and registered. Try it. Also, Look for a new Local DWANGO number to be going up in the Rocky Mountain area! We are making a small attempt at starting up a DWANGO franchise. FUN FUN FUN. [5c] - 'Anything we forgot' Uh...Have fun making really cool levels, and please .... REGISTER YOUR COPY OF HERETIC TODAY!!!!!!!!!!!!!!!!!!!!!!! I did damnit! so should you! [5d] - 'The End' Well this is the end of our textfile, I hope you had as much fun reading it as I did typing it (Right). Anyway, Happy Hereticing and Success in Deathmatch. See Ya.... Tom Mustaine MMI Josh Martel MMI P.S. - Typos and Mispelled words have been added to this file to add to the confusion of its contents. Thank You. =========================================================================== End of README.EXE =========================================================================== * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors: ftp://ftp.sunet.se/pub/pc/games/idgames/ http://ftp.sunet.se/pub/pc/games/idgames/ http://public.ftp.planetmirror.com/pub/idgames/ http://www.gamers.org/pub/idgames/ ftp://ftp.ntua.gr/pub/vendors/idgames/ http://youfailit.net/pub/idgames/ http://ftp.fdn.fr/games/idgames/ ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/ ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/ ftp://ftp.task.gda.pl/pub/games/idgames/ ftp://ftp.netc.pt/pub/idgames/ http://ftp.netc.pt/pub/idgames/ http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/ =========================================================================== Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com