Disguise.deh by Steve Sanbeg July 21, 1994 Disguise patches: make bosses look like other creatures, give troopers chainguns... Well, I've finished the pack. I'm including the patch at various stages of development. Here are brief descriptions, in chronological order. spidposs.deh: The first one, I edited out some of the spider's frames, and then changed the sprites to make it look like a trooper. I left in the mechanical walking noises, because i like them. Besides, you need to keep track of him. sposs3.deh: Sped up the weapons on stroo.deh. punch & shotgun --> full auto, pistol --> « speed chaingun. cybrplay.deh: I didn't know what to do with the cyberdemon, so by request i made it look like a marine. The two were basically compatible, i just had to change the sprites. Again, i kept the mechanical noises, and used the player's death (actually explode) frame sequence. cyb&spid.deh: combination of spidposs.deh and cybrplay.deh disguise.deh: The end result. spider --> trooper, cyber --> marine, 100HP troopers with chainguns, this time they also drop chainguns. Weapons sped up. You can pin the cyberdemom/trooper with full auto shotgun, and keep shooting till his head pops off. :-) These patches, of course, require dehacked to work. to use, type: dehacked -load disguise.deh or, to be safer: copy doom.exe mydoom.exe dehacked mydoom.exe -load disguise.deh then run mydoom. Thanks to Id, for creating Doom, Greg Lewis(Tree) for DeHackEd, and Dan Lottero for the DeHackEd docs. Send me any questions or comments. Have fun! Steve Sanbeg sanbeg@eden.rutgers.edu