=========================================================================== Archive Maintainer : El Magnifico Update to : N/A Advanced engine needed : Zandronum v2.0/v2.1 Primary purpose : Gameplay Mod =========================================================================== Title : Combat Redux v1.0.0 Filename : cr-1_0_0.zip Release date : 2015-11-01 Author : El Magnifico (Robert Dyer) Email Address : ElMagnifico@openmailbox.org Other Files By Author : N/A Misc. Author Info : N/A Description : This mod is intended to make Doom more realistic and enjoyable. Damage to and from the player is increased and new gameplay mechanics have been added, e.g. proper viewkick based weapon recoil, weapon mobility modifiers, weapon aiming, a robust headshot system which applies to most monsters and all players, etc... Additional Credits to : N/A =========================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : Yes, this is a gameplay mod. Other files required : The Skulltag mod files if using "combat_redux_st.pk7"; otherwise none. * Play Information * Game : DOOM / DOOM2 Map # : None Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Other game styles : Any Difficulty Settings : No (default ones still apply) * Construction * Base : New from scratch Build Time : 2015-11-01 T23:30:00 +0000 Editor(s) used : Vim Known Bugs : (1) It might be possible to self-headshot yourself in extreme circumstances. Every effort has been made to prevent this, but without the engine supporting a better way to model headshots some bugs are hard to avoid. Nevertheless I have not been able to reproduce this while testing the latest code, so if this still happens at all it's very rare. (2) SuperShotgunGuys - from the Skulltag version of this mod only - will spawn in DOOM 1 but will not drop their guns. If a third party mod is used which adds SuperShotgun sprites then the SSGs will drop their guns. AFAIK a script cannot detect whether the current game is Doom I/Doom II, preventing any easy fix. Ideally SuperShotgunGuys should not spawn in Doom I at all. May Not Run With : Anything but Zandronum v2.0/v2.1 (should be forwards compatible) Tested With : Zandronum v2.0/v2.1 * Copyright / Permissions * Copyright (c) 2015, El Magnifico (Robert Dyer) All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: N/A FTP sites: N/A