=========================================================================== Archive Maintainer : Put in themes/xmas, please. Advanced engine needed : ZDoom or GZDoom (NOT Zandronum!) Primary purpose : No levels included =========================================================================== Title : XMas-themed .wad compilation Filename : XMasAdon.wad Release date : 23th of December 2013 Author : mallo Email Address : czlowiekgabka@gmail.com Description : Christmas are very soon, but you still aren't in a Christmas mood? Well, try playing Doom with this! This probably won't help, but will still be pretty fun. Basically, I've taken resources from various Christmas-themed .wads, and put them all in one awfully big file. Also, I've made one or two graphics (like new Cacobauble's sprites, or voxel presents). This is supposed to work with every map that doesn't change textures and Zombieman's and Baron of Hell's sprites. (If it changes only the textures and sprites, just change the load order.) Additional Credits to : The creators of the WADs I've taken resources and/or ideas from (this is going to be long): - Tormentor667 and AcidFlash for "X-Mas deathmatch" - Chrozoron, Gemini, Darkfang and Zsignal for "XMas Doom 99" - SillySft, Mal, FireHawk, Vortex, Lithium, ChainsawJim, VT102 and Hygelic for "XMas Doom" - Martin Hajek and Harry Nurmohamed for "X-Mas Nightmare" - Joe Wilcox, V. Andre Lowe, Mark Gundy, and H2HMud for "H2H-XMas" (or should I say, Santa Claus graphics from it.) - Mem Scuba Steve, Enjay and WViperW for "Massmouthmas" - Raven Software for Hexen I've stol-... er, "borrowed" Ice texture from. - Bloax for Doomguy'ed Cleric's (from Hexen) hand sprite. - Scott Gustafon for Between-level image (really great artist!) - Unknown (?) author for picture at the cast list. (Really, I couldn't find who created it!) - Authors of all the great MIDIs I've found in the internet! =========================================================================== * What is included * New levels : None Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : A tiny bit of DECORATE. Other files required : None * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Modified Build Time : 2-3 weeks because I'm a lazy-ass. Editor(s) used : SLADE3, Adobe Photoshop, SLAB6 May Not Run With... : any .WAD file that changes both Zombieman's or Baron of Hell's sprites and wall textures. Also, due to palette limits in ZDoom, the mod looks better in GZDoom. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors