=========================================================================== Archive Maintainer : Put this in /prefabs, por favor Advanced engine needed : Skulltag or ZDoom Primary purpose : Prefab rooms for your levels =========================================================================== Title : Variations on a theme Filename : roomprefabs.wad, roomprefabs2.wad, roomprefabs3.wad, roomprefabs4.wad, roomprefabs5.wad, roomprefabs6.wad, roomprefabs7.wad, roomprefabs8.wad, roomprefabs9.wad, roomprefabs10.wad, roomprefabs11.wad, preresor.wad Release date : 11/24/03 Author : Woolie Wool Email Address : spaceforce@snohost.com Other Files By Author : dm-symmetry.zip Misc. Author Info : Description : This is a set of 11 prefab rooms to put in your Doom levels. The background is that the UAC, in an effort to cut costs, constructed a standard design for the bedrooms that its employees and guests use, giving new meaning to "economies of scale". The adaptability of this design is pointed out by the 11 (count 'em) texture jobs of this room included in this wad. Remember to load the texture wad (preresor.wad) along with whatever version of the room you choose. Additional Credits to : The game Strife for a few textures and flats =========================================================================== * What is included * New levels : 1 Sounds : No Music : Nein Graphics : A couple of textures and flats Dehacked/BEX Patch : Non Demos : Nyet Other : Negativo Other files required : None Vertices : 190 (for one room) Linedefs : 219 (for one room) Sidedefs : 369 (for one room) Sectors : 48 (for one room) Things : 10 (for one room) * Play Information * Game : Doom II Map # : MAP01 Single Player : Uhh, I put in a player 1 start... Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Whatever your level is designed for Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A few hours Editor(s) used : Doom Builder, XWE Known Bugs : Special Skulltag THINGs (pistol, Hissy toy) show up as missing-object ! symbols in ZDoom. Remove the offending objects and the problem is solved. May Not Run With... : Anything but ZDoom, Skulltag, ZDaemon, or other ZDoom variants and derivatives * The Lineup * roomprefabs.wad = The original version, with a tan color theme. My personal favorite. roomprefabs2.wad = The same as above, done in gray. roomprefabs3.wad = A different ceiling flat and BROWNGRN instead of STAR** textures. roomprefabs4.wad = A STARTAN3 version for Episode 1 fetishists. roomprefabs5.wad = If you were a crewman on a UAC starship, you would sleep in here. SILVER1 and SHAWN2 are used liberally. roomprefabs6.wad = Same as roomprefabs3.wad, except with BROWN1 instead of BROWNGRN. roomprefabs7.wad = More of the same, except with BROWN96 this time. roomprefabs8.wad = Reminiscent of map21, with STUCC01 on the walls and matching flats. Pretty luxurious looking, really. roomprefabs9.wad = Same as above, except with BRICK5 instead of STUCCO1 for a more run-down look. roomprefabs10.wad = The inevitable grungy industrial version, a la the start of map06. roomprefabs11.wad = Oh no, the demons had a field day with this one. Marble, cracks in the floor, inverted crosses, broken stuff, etc. And where did that Hissy doll go? Hmmmm...;) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: