=========================================================================== Advanced engine needed : GZdoom (tested on v3.3.2) Primary purpose : Single play (multiplayer version may come later) =========================================================================== Title : Hydrologica Filename : Hydrologica.wad Release date : 11.10.2018 Author : Peter "Shawny" Blacha Email Address : [redacted] Description : Started this map in January 2017 as a way to decrease my anxiety from getting a new job. Completed in October 2018 as a way to decrease my frustration and anger after losing said job. (Sorry for getting emotional, but I feel like I wanted to get that info out there... it is kinda poetic, really.) Anyway... this is a quite large, mosty open (no switch hunts, minimal colored doors) map with many ways to complete. It was inspired by oldschool level design in which you can skip places and room on the map. Theme of the map is a remote UAC facility located on a rock island (and below) and your task is to destroy it by blowing up itīs thermal reactor. There are few autosave spots before more punishing/unfair bits of the map (Depends on difficulty). All that said, I feel it is still a pretty fair map. R.I.P John Peter Bain (Total Biscuit) and Chester Bennington. Additional Credits to : pinder2@griffin.emba.uvm.edu - (stars2.wad) skybox Downloaded from: https://www.doomworld.com/idgames/graphics/stars2 Captain Toenail - (rottweiler) rottweiler custom enemy scalliano - (Female /Male zombie scientist) custom enemies DavidN - (Plasma zombie scientist) custom enemy Downloaded from: https://realm667.com/index.php/en/ =========================================================================== * What is included * New levels : 1 Sounds : Yes - new enemies sounds Music : Yes Graphics : Yes - New enemies and some textures Dehacked/BEX Patch : Yes - Map name and par time change Demos : No Other : No Other files required : No - Map is packed (.pk3 file) with all resourcers needed * Play Information * Game : DOOM2 Map # : Map 1 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : In development over 1,5 year. (Mapping time I guess about a month) Editor(s) used : GZDoom Builder v2.3.0.2787, Slade v3.1.2 Beta 5, Microsoft paint, paint.net 4.1.1 Known Bugs : Due to some monster teleportation issue it is pretty inconsistent to get 100% kills. May Not Run With : Vanilla 100%, other port may not work due to some GZdoom specific triggers Tested With : GZdoom v3.3.2 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse if they provide original map and resources used credits. Permissions have been obtained from original authors for any of their resources modified or included in this file. * Where to get the file that this text file describes * Web sites: https://forum.zdoom.org/