=========================================================================== Advanced engine needed : None (complevel 2) Primary purpose : Single-player =========================================================================== Title : Doom 404 Filename : DOOM404.WAD Release date : 1 Dec 2018 Author : Adam Windsor / Capellan Email Address : [redacted] Other Files By Author : This and that Misc. Author Info : Is a rare bipedal cacodemon. Description : It's a sad life on the Space Marine IT Help Desk. Especially when you're stuck on the graveyard shift. Night after night of "Did you try rebooting?" Not exactly what you expected when you signed up. You figured this call would be more of the same: some garbled voice mail about "gremlins in the system". Gremlins? Seriously, how old is the guy who left that? Ninety five? He probably remembers vacuum tubes. Now you're here though, something isn't right. This facility should be busy, but it's silent. Almost desolate. You're starting to feel glad you brought that popgun they issued you with to make you look like a real soldier ... Additional Credits to : SteveD, Never_Again and Demon of the Well for their playtesting efforts. Everyone else who gave feedback. Nick Baker & submerge for the textures. Alfonzo, Jimmy, PRIMEVAL & Silent Zorah for the music. iD software, of course. =========================================================================== * What is included * New levels : 32 - see D404MAPS.TXT for excessive author notes Sounds : No Music : Yes - see D404MUS.TXT for more info Graphics : Nick Baker's Episode 5 textures and a lavafall texture he created. Some textures from submerge. A couple of quick editing jobs of my own. Dehacked/BEX Patch : Level names and story text only. It's included in the wad if your port supports that, and as a separate DEH if it doesn't. Demos : Only to stop Doomguy navigating maps that aren't there Other : No Other files required : No * Play Information * Game : DOOM2 Map # : MAP01-32 Every map was built with 404 lines or fewer, as a nod to the project name, to keep the map design focused on the key concept for each level, and to make sure I didn't spend hours and hours noodling with detail. Single Player : Designed for. Both continuous and pistol start play is supported. Play however you prefer. Pistol start is naturally a bit more difficult. Note that for story reasons, 2 maps have death exits. Cooperative 2-4 Player : Supported Deathmatch 2-4 Player : Supported (intended for original deathmatch with no monsters; I've tried to do more than just dumping DM starts in there) Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Quite some time Editor(s) used : Doom Builder 2, GZDoomBuilder Known Bugs : MAP07 - if you play deathmatch with monsters on, this map will break. It is also likely to be problematic in Nightmare difficulty. MAP29 - you can get killed by the exit, depending on where you stand. Just don't press 'use' and you will go on to map30 (pistol start, but trust me, it's only marginally tougher that way). May Not Run With : The original German IWAD Tested With : PrBoom+ 2.5.1.3 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors