This is a DHT exam file. Its place is in the dht-exams directory. The DOOM Honorific Titles Created by Frank Stajano on 1994 05 01 Steffen Udluft hereby conquers the title of DOOM II Master. Exam file name : D2M-SRU.ZIP Title conquered : DOOM 2 Master Author : Steffen Udluft Completion date : 1997 05 06 Game and version used : DOOM II v. 1.9 Log entry : - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19970505 1221 CHAL: D2M6 SRU 04 30 28 (00) 19970505 1221 : Steffen Rini Udluft - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Substitutions? : NO (of course not, as this doesn't exist in DHT6 :) System used : P150+ 6x86/120 Mhz, PCI bus graphics (ATI Mach 64), or 80486 DX-2/80, VESA Local Bus, Soundblaster Pro clone, headphones Controls used : keyboard only, with everything redefined as follows: D: fire A: strafe left S: strafe right SHIFT: speed on SPACE: use I've played with [STRAFE ON] until march of this year. It feels much better now to be able to rotate while strafing. But to be honest: I'm not yet benefitting from the new config (in terms of speed). Free interpretation : MAP16-UV (Suburbs) If you want to watch game action only, please watch MAP04-UV. This one is for amusement and information about the DooM engine. I show how to produce an "unhittable" imp via the archvile bug. These imps cannot be hit by any shots and they can walk through walls! Back in '94 when I played level 16 for the first time, there came an imp right through a wall and he began to scratch on me, "No problem, just a quick shot from the supershotgun" I thought, but THAT imp survived the shot from no distance. And even the second shot and ... I died. In my frustration I had to go to Poeppy. He calmed me down and later we discovered what had happend. If an archvile revives a dead monster that was squashed by a door, the monster is unhittable and unclipped (you can make an unhittable revenant too - if you like :-). But even these monsters can take damage by rockets or barrels exploding near them (no direct hits). One question stays open: "Can an archvile hit an unhittable monster?" Feel free to find that out by yourself ... Comments : MAP30-UV (Icon of Sin) In my opinion this is the second hardest level (hardest is MAP29, platformduell with cybie) if you haven't so much practise. I didn't manage to complete this level back in '94 when I played all DOOM2 levels (except 29 and 30 ;-) from scratch for the first time. But the more you practice the easier this get's in comparison to other levels. Nowadays I think it's an easy level. As I cannot perform the platform jump (who can without mouse?) I had no idea how to make something special and so I just took my first try, although it's a quite bad performance ... MAP28-UV (The Spirit World) I like this map! It's so easy if you just ignore the painies and get an invulnarability, the BFG and an megasphere first. It's a bit harder if you are going for the backpacks first (as I do in this recording). My first try for the D2M6 was just above par so I improved it a bit. MAP04-UV (The Focus) After completing 30 and 28 below PAR (that's easy) I've liked the idea to do all three levels under PAR as in a MasterVelox ;-) And it would have been under PAR without the dance. This really took me some time and I don't like that level very much so I'm contempt with this time of 2:03 ... Author info : I was born in '69, live in germany near munich and have made my physics diplom in '96. I've a very nice girlfriend and a very cute little dog. I will write more when achieving more titles - OK? Btw: I hate aggresion and violence - in the real world (the one without pixels, you know?) Credits : Cretits have to go to Frank for all the work he has put in the DHT and especially for the new DHT6 concept, to Simon Widlake for COMPET-N and to Poeppy who is always a great help (except for always beating my COMPET-N records ;-).