This is a DHT exam file. Its place is in the dht-exams directory. The DOOM Honorific Titles Created by Frank Stajano on 1994 05 01 Mike Toliver hereby conquers the title of Doom 2 Incubus. Exam file name : D2I6MET.ZIP Title conquered : DOOM 2 Incubus Author : Mike Toliver Completion date : 1998 03 Game and version used : Doom2, v. 1.9 Log entry :19980218 0004 CHAL: D2I6 MET 15 30 11 (00) 19980218 0004 : Mike E Toliver Substitutions? : N/A System used : P166 with no sound. Controls used : Keyboard (default) Free interpretation : Mpa 18, incubus-pacifist-velox Comments : Incubus always produces exciting demos - that's a plus. However, incubus depends to a large degree on luck - that's a minus. Don't get me wrong, I'm not saying those who have an incubus title are "lucky" (look at the names of those folks - dare I say "doomgods"?). But I think a title such as tyson involves a greater degree of doom skill. Map 15 - Rini's route (d2i6sru.zip) looked good to me, so I gave it a shot. Worked out well - 2:03 on a PAR of 3:30. This wasn't really easy (nothing in nightmare is "easy"), but it took me less than 15 tries to get this. "But if he didn't have any sound, how did he know the switch had been tripped when he was down there in the slime?" Well, I didn't, but I practiced this route with -nomonsters so I knew the approximate position that would trip the switch. Actually, when you play this back on a machine with sound, you have to listen pretty closely to hear the switch anyway, what with all the racket of chaingunners and shotgun charlies hammering my ass. Time: 2:03 - PAR 3:30. Minimum Health: 21% - exit with 94% health, 28% kills. Map 30 - I cringed when I saw I had drawn this map. I did it for my velox exam, but as I noted in that exam, I haven't played this map much and it had always given me trouble when I had. Again, the lack of sound was a handicap, as I had little idea if my rockets were hitting home. The lack of sound on my P166 is more than compensated by the greater fps - I can do things on this computer that I can achieve only with great difficulty on my 486 DX2 66 with sound. This map, more than any other, shows the role of luck in incubus. If a pain elemental showed up, I could pretty much just press the `q' key because there was no way I was going to survive long enough to send in three rockets. As it turned out, this took less than 20 attempts. Time: 1:46 - PAR 3:00 Minimum Health: 77% - exit with 145% health, 1100% kills. Map 11 - This was hard all right, but it's probably one of the easier hard maps. Still, it took me a couple of days of concerted effort - not as much as map 24 pacifist, and no where near as much as e1m7 incubus. I tried various routes, all of which worked to some extent. I like this one, even though about 40% of the time a skull comes up behind you and chews your ass into little tiny pieces, because the cacos don't come out and block your way into the arch ville room. Going the other way gets you into the soul sphere room quicker and perhaps more reliably - see some of the other incubus map 11 demos to see how that goes. I got the plasma rifle several times, but it often cost me more than it was worth. What was highly frustrating was to get the invulnerability and then get blocked or fall off the platform or some other dumb-ass event. There are lots of ways to die in this map....I completed the level, then did the dance at the beginning of Map 12, killed several shotgunners and then died facing a mancubus. Time: 2:35 - PAR 3:30. Minimum Health: 57% - exit with 63% health, 74% kills. Free - Hmmm...should I do Map 04? NAAHHHH! Ok, map 18 is EASY, but I thought it would be a good map to do according to 3 styles - incubus, pacifist and velox. I've done it pacifist in 47 seconds, and I did it for my yagyu exam (d2y6met.zip). Doing it pacifist style in incubus mode is a tad more difficult, as monsters tend to get in your way. Fortunately, other monsters helped me out. I found it necessary to get the invulnerability in order to survive the blue key room, something you don't need to do in Ultraviolence. Time: 1:28 - PAR 2:30. Minimum Health: 55% - exit with 89% health, 32% kills. Author info: Biology professor. Marine Corps combat vet ('Nam). Obsessed with DooM since 1996. With this title, I now have: DHT5 DHT6 DooM 1 Master DooM 1 Master DooM 1 Speedy Gonzales (on UV) DooM 1 Velox DooM 1 Tyson (added e3m7) DooM 1 Tyson DooM 1 Grand Master (added e4m6) DooM 1 Incubus DooM 1 Pacifist DooM 2 Master DooM 2 Master DooM 2 Speedy Gonzales DooM 2 Velox DooM 2 Yagyu DooM 2 Pacifist and now DooM 2 Incubus Now I just need to finish my DooM 2 Tyson exam....