This is a DHT exam file. Its place is in the dht-exams directory. The DOOM Honorific Titles Created by Frank Stajano on 1994 05 01 Steffen "Rini" Udluft hereby conquers the title of DOOM 1 Master. Exam file name : D1M6-SRU.ZIP Title conquered : DOOM 1 Master Author : Steffen "Rini" Udluft Completion date : 1997 05 18 Game and version used : ULTIMATE DOOM v. 1.9 Log entry : - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19970505 1220 CHAL: D1M6 SRU 14 24 33 (00) 19970505 1220 : Steffen Rini Udluft - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - System used : P150+ 6x86/120 Mhz, PCI bus graphics (ATI Mach 64), or 80486 DX-2/80, VESA Local Bus, Soundblaster Pro clone, headphones Controls used : keyboard only, with everything redefined as follows: D: fire A: strafe left S: strafe right SHIFT: speed on SPACE: use Free interpretation : e2m6 w/ -RESPAWN 100% kills&sec. visiting every room Comments : The reason I finish this exam that late is that I had no idea what to play. Poeppy said: "was kannst du denn besonders gut oder was macht dir spass?" (translation: is there something you can do especially well, or that you like?) OK, there is nothing I can do especially well, but I really like -RESPAWN 100%/100%, so I did this ... free: "Halls Of The Damned" (e2m6-uvr.lmp) I selected this map, because I thought it's quite hard with respawning monsters (you have to pass several places twice). I found that it's very important to take the right route, otherwise the level is completely crowded with demons, cacos and barons and you are trapped with rapidly decreasing ammo ... The route I play contains one critical place too, the return from the red_key/plasma_gun area is normally blocked by the baron and some demons. If you're lucky, you may pass the baron without wasting any cells. I took this recording, because it shows how it looks like if you don't have that luck ... Btw: I thought for DHT it is appropriate not only to play for 100% kill and secrets, but as an additional complication to visit every room. e1m4: "Command Control" (e1m4-uv.lmp) Nice and easy level. e2m4: "Deimos Lab" (e2m4-uv.lmp) This was my favorite in early '94. It's the first one where barons are normal monsters and not "the boss". The textures are brilliant placed with the satanic symbol announcing the first baron. I missed this tense athmosphere in all maps I've played afterwards - but this is mainly due to the fact, that there is only ONE "first time". In this recording I play it quite conventional, maybe a little bit risky. e3m3: "Pandemonium" (e3m3-uv.lmp) Nice map. The dance is at the blue_key_card. Author info : My first contact with DooM was end of december '93. In early '94 I started to play episode 3 and couldn't make the first level. Therefore I redefined the [RUN] key and always kept it pressed. Episode 3 became doable. End of '94 I started to play DooM 2 and did all maps from scratch except 29 and 30. December '96 I started to play again and made ALL DooM and DooM 2 levels from scratch (now including 29 and 30). Then I competed with poeppy for the fastes times in DooM2 and this led us to COMPET-N as we managed to beat the old time in level 18. Then I recogniced to be too slow and thought that using seperate strafe keys would help - but ..... Btw: I hate aggresion and violence - in the real world (the one without pixels, you know?) Credits : Cretits have to go to Frank for all the work he has put in the DHT and especially for the new DHT6 concept, to Simon Widlake for COMPET-N and to Poeppy who is always a great help (except for always beating my COMPET-N records ;-).