This is a DHT5 exam file. Its place is in the dht-exams directory. The DOOM Honorific Titles Created by Frank Stajano on 1994 05 01 George Bell hereby conquers the title of Doom 2 Incubus Exam file name : d2i-gib.zip Title conquered : Doom 2 Incubus Author : George I. Bell (GIB) Completion date : 1996 04 24 Game and version used : Doom II v. 1.9 Log entry: CHAL: D2I GIB George I. Bell 32 04 25 RRF-FFL-LRR : George Bell Substitutions? : YES, 15 for 04 Additions to the base : MAP15 (Easy), MAP21 (Medium) Free interpretation : The classic 06 NightMare, showing some special tricks System used : P166, 16MB RAM, SB 32, Diamond Stlth 64 Video Card Controls used : Mouse+Keyboard Mouse : Left button - fire Right button - forward Keyboard : Z - strafe left X - backward C - strafe right Ctrl - speed mode (always) It was a long wait for this title. In 2 months of practice I recorded five out-of-base levels, so the D2I base is not as full as most people seem to think. I don't know why MAP04 is medium. To my knowledge, nobody has ever done it (and the awesome AAK has made "hundreds of attempts")! Wasn't long before I discovered the reason: aside from a few piddling helmets, there is no armor on this level! This is the only level of which this is true. All other ones have at least one Vest or Megasphere. I tried it for one evening, and man it is NASTY! It's rather remarkable how much harder this level is on NM compared to UV. The respawn is what kills you, especially the fast chaingunners. MAP32: Really easy. I even passed up the invulnerability sphere. MAP15: Most people probably don't even consider this a NM candidate, but there is a very quick route to the secret exit. It's a little tough surviving the sniper fire, usually I'm almost dead before reaching the health/armor stash. The other tricky part is the jump. It's easy in UV (WALK, don't run off the edge!) but in NM sometimes bullets strike you in mid air, and amazingly the DOOM engine seems to take into account their affect on your momentum and you end up falling short. But if you land the pedestal the rest is trivial. I rate this level easy, because I almost always make it - in fact I made it on all my first three recordings and took the best one. MAP25: This level is a lot of fun in NM - with three distinct hard sections and plenty of weaponry, it's pure carnage. I spent an hour practicing each hard section and then recorded this on my fourth attempt! I found that a good strategy for the last part was to get through the blue door as quickly as possible. There is a lot of health behind that door, so you simply blast your way in and take some hits, at least then you don't get sniped by all the respawn scum in the courtyard. In my lmp there is a chaingunner with nine lives, and I needed every one of those med kits! Also, I think dashing past the Hell Knight is easier than what Josh did. One can then either waste him easily in the room beyond or just ignore him and run for the exit. I do my dance in the secret room with the two cell packs. Josh's lmp has a perfectly timed (very slick) start, but with a 'F' earlier in my dance I became a sitting duck for those evil shotgunners. MAP21: An obvious candidate for NM since it is an easy D2M level (not sure I agree with that rating, though). But if there was a tombstone every place I died on this level, there would be graveyards all over the place. I used this level to practice for D2I, and at first it seemed impossible - I found it hard to survive more than 20 seconds! But eventually I started doing better. A combination of skill and finding a good route, I think. Now I can actually get through it one time out of six. The key on this one (as with most levels in NM) is to move FAST along a carefully planned route. Only in this level you often have the option of backtracking to the "hospital" if your health dips too low. If you find yourself fighting for too long in one area it is a sure sign you are about to die. In UV I am often running out of ammo on this level, but this is not a problem in NM! The start is quite hairy, and the room with the two Mancubi looks easy in this lmp but is also a big graveyard. Once you make it from here back into the hospital it's not bad from there on. One trick used to end this level is that you only need 2 of the 3 keys. FREE: I could easily have added a third level to the base, but I wanted to let others have some fun with this title! So here it is, the original D2I hard map, 06, but maybe now it's not so hard. The new twist is several tricks, unfortunately none discovered by me. The trick with the yellow key is quite amazing, can you see how I do it? I don't think a keyboard player could do it consistently. The tricks are thanks to my heros Andreas "Anthe" Kren and Kai-Uwe Humpert. The beginning of this lmp contains some bizarre happenings. You think YOU can turn around fast with a mouse, check out the instantaneous 180 Mr. Revenant pulls off (catches me completely off guard). I always hate waiting for the crusher to squash the Spider Mastermind, how convenient when an empty elevator shows up at just the right time! The imp by the blue key is always a tricky shot, but here he drops dead just as I'm getting a line on him! Notes: I have extensively tested the playback of these lmps on 3 different machines. I think there is something wrong with my old 486, as it occasionally locks up in the middle of an NM lmp. But, after rebooting the machine, that same lmp always played back just fine. I never had a problem on the other two machines. I nominate Daniel "DemonLord" Lindgren as the fastest DOOM ][ monster killer of all time. If you haven't checked out his awesome performances in the neighboring COMPET-N directory, have a look. He raises his nose at the DHT titles, but he OWNS Simon Widlake's competition. The guy can clear a whole level in the time it takes most of us DHT folks to find the first key. For example, try to come close to his MAP07 in UV in 1:01. Or check out his MAP21 in UV, under par AND with 100% kills, or in 1:30 in NM, etc, etc. Author I had to buy this new system in order to conquer this title! ;^) NOT!! Info: Although I don't know how I did some of my old exams w/o sound. Anyway I now have a rocket PC with sound and am all set for Quake.