This is a DHT exam file. Its place is in the dht-exams directory. The DOOM Honorific Titles Created by Frank Stajano on 1994 05 01 Anton Magleli hereby conquers the title of DOOM 2 Incubus. Exam file name : D2I-AVM.ZIP Title conquered : DOOM 2 Incubus Author : Anton V. Magleli Completion date : 1996 07 17 Game and version used : DOOM 2 v.1.9 Log entry : - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CHAL: D2I AVM Anton Magleli 03 10 19 LFR-FFR-RFR : Anton Magleli - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Substitutions? : None Additions to base : MAP14 (Medium/Hard - see comments) System used : 486/100 8Mb, PCI video, Sbpro and a pair of Really Powerful Speakers Controls used : Mouse: Left ... fire Right ... forward Middle ... strafe on Keyboard: D ... strafe left F ... strafe right S ... run A ... use SPACE ... back E ... turn left R ... turn right Q ... stop recording ;-) Free interpretation : MAP18 Nightmare using only bare hands Comments : Having completed the three DOOM 1 Advanced Titles 3 months ago, I now have the opportunity to do the same for DOOM 2. To compare both DOOMs in Nightmare mode: DOOM 2 is slightly harder than DOOM 1, but just slightly. Also, Incubus base for DOOM 2 is well balanced, which is not the case with DOOM 1. I have recorded the three required LMPs the day I got the challenge, and they are all adequate to their ranking. MAP03 : This MAP is one of my favorites. A full life/armor pack plus invisibility, all in one place to safely authenticate, make this MAP really easy. Note an interesting move near the red key: first lower the lift, and then take the key. This saves the lives of two more demons ;-) MAP10 : Yes, this is a fairly medium level. That is, after you watched other people run. In particular, at the critical section - spider/revenant/imp/demon room - a right route to take is very important. Very important is also a delay at that room's entrance. The imps should open the door themselves, your shooting is then heard by other monsters and they move, so that their location becomes convenient by the time you enter. This is, of course, not the only possible way, but statistically it gives the least probability of something going wrong. MAP19 : D2I-DZ, who added this level, has developed a great route, especially a nice touch about the cacodemon behind the main building's door. Only have him see you; then you may go around the corner for the green armor. That brain surgeon tries to get closer to you *along the straight line*, so it exits into the "courtyard"! By the time you return, the way is free. The Arachnotron at the beginning is really REALLY annoying when it starts to open the door. DZ did not kill him; initially I also did not intend to, because in that case the respawning would likely to go wrong. But the arachnotron kept opening the door and killing me with amazing stability. It finally got on my nerves, I went out AND KILLED THE DAMNED SPIDER. Boy was I relieved! What's more, the recording now would go much easier, the beginning is not a critical section anymore. Two critical points still remain, however. One after a teleport (the demons tend to come to the rising ledge), another near the yellow key where you have a specter teleported and clawing at your back. But all in all, this level is not a super hard. MAP14 : (out of base). I was surprised when I saw this level was still available. It's definitely easier than the remainder. By difficulty this MAP is somewhere between Medium and Hard. It's rather Hard when compared with "medium" set of D2I base. Although there are no tough places (except around the blue key), this big level features a whole lot of sniping points and the monsters, especially chaingunners, make the full benefit of it. You have to be very careful and very alert all the time. However, the availability of plasma gun with plenty of cells as well as a Soulsphere is a plus. I think I'll left Mr. LMPs decide in which set this level should go. MAP18 : (free). The idea of doing a level on NM without firing a shot came immediately after I began thinking about a free interpretation. After a brief analysis, two levels appeared suitable: MAP08 and MAP18. So I did the latter barehanded (which is not hard at all, by the way). MAP08 is even simplier. There may exist other levels possible this style, but they are not so obvious. Author info : Now 25 years old, I am hereby conquering my 4th advanced DHT title. I started to play DOOM approximately in November 1994. A complete "mouser", I have been using mouse control from the beginning. But only in February 1996 I began to SERIOUSLY play DOOM when I discovered about DHT and saw the brilliant performance of Steffen in his D1S exam.