--------------------------------------------------------------------------- This is a DHT exam file. Its place is in the dht-exams directory. The DOOM Honorific Titles Created by Frank Stajano on 1994 05 01 Dave Ryding hereby conquers the title of DOOM 1 Speedy Gonzales. Exam file name : D1SG-DGR.ZIP Title conquered : DOOM 1 Speedy Gonzales Author : Dave Ryding Completion date : 1996 12 1 Game and version used : Ultimate Doom ver. 1.90 Log entry - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CHAL: D1SG DGR Dave Ryding 13 39 16 LLR-FFL-RLR : "David G. Ryding" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Substitutions?: Ultraviolence Additions to the base: N/A Systems used: GA-486VF/VS 40Mhz bus, Diamond, but not fast in DOS, only windows (2Meg) - WHY?, 24 Meg Memory, SB 16 with Headphones and Labtec CS900 speakers, CREATIVE 2x CD, and Logitech 3 button serial mouse. Controls used: DEFAULT KEYBOARD Someday I will learn the mouse, but I have too much fun now to take the time. Besides, how many times have I died mousing around and getting snack crumbs in the mouse. I hate when that happens! Then there is 200/400 dpi mouse and 1000 dpi trackballs. Where will it end? How about a faster keyboard sensitivity patch so us keyboard people can turn around as fast as a mouser? Free Interpretation: E1M9SGUV 2:42 on a 2:45 par. Not as hard as E1M6SGUV but still fun. Machine gun is the key and rockets make quick work at the exit. While this isn't the fastest route through this level, it is the highest probability for my style of play. I always come in at 2:35-2:55, most of the time around 2:45 depending how many shots I miss (yeah, I know, you're not supposed to miss). TIME 2:42 PAR 2:45 Comments: SG exams are my favorite. I like the fast action demos that result from these exams. DHT has the right concept and that is to make awesome lmps. DHT has renewed my interest in DOOM1. I have been playing DOOM1 only for the past 3 months preparing for these exams, making uv sg lmps and lightning episodes. E1M3SGUV: There is a big difference in this level between hurt me plenty and ultraviolence. Where do all these people come from? I get down to 14% at the 1/3 point but recover. There is a persistent demon that follows me from the start all the way back to the blue key. Get outa the way! Right after this is a blast and an imp gets blown across my path as I speed out of here. I like the regular exit for this level, very busy, a medkit to help, raising stairs, hit that can and blow that imp over my head, turn and get some (three, weak and useless) people, turn and finish imps then leave. TIME 1:55 PAR 2:00 E3M9SGUV: Using no invulnerable requires a whole new strategy. Using the invulnerables lets one use rockets with impunity and they are extremely destructive in this mode just hold down the fire key and blow your way through mobs of people. Without invulnerability you can't use this strategy. Firing rockets in your face will kill you faster than the bad guys can, so care is needed in their use when you are surrounded by mobs of people (and, those walls can move at you pretty fast. How many times has a wall killed me?). I also had to find a way to shave off 5-10 seconds because I was always coming in around 2:16 to 2:25 with my regular strategy. I had to resort to DEU to see how monsters were activated so I could activate them in such a way that I consistently avoided interacting with them. What do you think? Is using DEU and all these doom tools part of being a DHT person. I would have a difficult time figuring out strategies without these tools. The one I use the most is to record the lmp then watch it in map mode to see how the monsters move. TIME 2:06 PAR 2:15 E1M6SGUV: WOW! Is this one tough! Mastered keeping the 30 second door open more than 50% of the time, this saves 15 seconds that can be used later to minimize risk in some places. I take the long route around the back because I pick up a medkit and can consistently survive the yellow key area coming in the back way, not the front. The front way is faster but much more risky. I ran many demos at 3:01 to 3:09 and had to leave that last box of ammo to save 3 seconds, and as expected, I then run out of ammo at the exit. This was a classic DOOM exit; busy, busy place, invisos in front of me, demons, imps and people behind me and losing health to 20%, out of bullets, shotgun is too slow to make exit but will have to do since that is all that was left, good/bad luck at exit, the inviso came out to try to slow me down so I would be shot in the back for that last 20%. I practiced that last room many times with cheats to get the speed to 20 seconds to the exit. Cheating imp hides around the corner, he never did that in 10 practices, so I would rocket him in my face. This level belongs in the DHT suppository because it is a real pain. TIME 2:56 PAR 3:00 Author info: Metallurgical engineer at ARGONNE National Laboratory's Advanced Photon Source (APS), the world's largest x-ray machine, 2/3 mile circumference (website @aps). My main job is to manufacture high heat load devices, to stop or shape the x-ray beam, which is many times hotter than the surface of the sun, about like a plasma gun, which I know I can stop (not with my body but with high heat load devices). I really enjoy SG because it is a quick game. Until I understood SG my favorite level was DOOM2 level 30 because it was a quick game. I have made more than 100 lmps of this level, I record it each time I play it in case it is the lmp of my life. I keep the best six to watch for entertainment, usually with one or two archviles because I really like getting these guys. Lightning should be open for all, I did one anyway because it makes a great demo for viewing because you go through all the levels like it was one big wad and it takes less than 15 minutes per episode. id missed in their marketing and instruction booklet, I never knew what PAR was until I saw the DHT SG repository. SG is great for having a get together with other experienced doomers because you don't have to wait long for your turn to die, I mean, win. 2 or 3 minutes and it's the next person's turn and you can get medicinal fluid replenishment from a nearby stimpack.