This is a DHT exam file. Its place is in the dht-exams directory. The DOOM Honorific Titles Created by Frank Stajano on 1994 05 01 Steffen Winterfeldt hereby conquers the title of DOOM 1 Schwarzenegger. Exam file name : D1S-SW Title conquered : DOOM 1 Schwarzenegger Author : Steffen Winterfeldt Completion date : 1995 11 07 Game and version used : The Ultimate DOOM Log entry : - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CHAL: D1S SW Steffen Winterfeldt LFF-FLR-LFF : wfeldt@tph100.physik.uni-leipzig.de (s.winterfeldt) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Substitutions? : NO System used : 486DX/50 ISA, SB Pro, ET4000 (1MB DRAM) Controls used : keyboard & mouse mouse L/M/R: fire/strafe/forward keyboard (german layout) Y/X/C: back/strafe left/strafe right space: use shift: speed Free interpretation : 1st episode, 4th level, nightmare (ok, this doesn't make it special, but see the comment below) Comments : I see that it is rather late for this title (with one month to go until Quake comes (or might come) out. But better late than never. Right after id added the 'Nightmare!' skill (in v1.2, I think) people started to complain that this skill really is to hard to play. maybe those forget that it was added BECAUSE 'Ultra Violence' was said to be TOO EASY. Anyway, I hope that these 4 recordings will show that the often discussed 'impossibility' of playing at 'Nightmare!' skill is a prejudice. Of course, you can't just go and say: 'Ok, lets make a lmp of, say, e1m5-nm'. This won't do. You do need at first a clear plan of how to go through the level and what you must do, can do, and should better not try to do in this level. What helps in finding a good way through a level is to do it in UV, but under par. Then you can train every critical situation separately (e.g in UV with -respawn -fast and the help of cheats). Cheats are particularly useful in training for multilevel recordings as it gives you the necessary weapons (IDFA) at the start of the level. Then, try it. Over and over again. And again. And ... And, don't make sudden changes to your plan. It will surely prove fatal. (There is even a good example in one my lmp's: watch the 5th level in ep1-nm (1st episode). It somehow occurred to me that fighting the pink demons behind the yellow door can be done best with the chaingun (instead of with the rocket launcher). Here are some practical tips: imps: harmless, just step aside if you see a fireball cacodemons: similar but much trickier; if they attack in groups you better have a BFG ready pink & invisible demons: usually easy but not if they attack in groups, just step back a tiny step when they are going to bite (so make sure you have nothing behind you) soldiers & sergeants: it is often said that it is impossible to avoid their shots; this is not true. Try it with a soldier: stand in front of him and when he is about to shoot at you (just a few gameticks before) step aside (with strafe left/right) he will miss you. Same with sergeants but as they shoot more bullets at a time you have to make a bigger step. Of course, the timing is crucial and as there is a random element in DOOM it will not always work, but it is worth a try. barons of hell: more or less harmless, just get out of the way of their shots flying skulls: do not respawn -> harmless spider: watch ep3-nm, level 8 cyberdemon: dangerous, but not in e2m8 A few words to the free interpretation lmp: What's so special about it? Well, I do it without getting any key. Find the way yourself first and then watch it! It has nothing to do with 'Nightmare!' at all; I could have done it even in UV and with '-nomonsters' but I thought NM would be more appropriate. Author info : 26 years old, currently working for my PhD in physics; started playing DOOM right after THE 10th of December