--------------------------------------------------------------------------- This is a DHT exam file. Its place is in the dht-exams directory. The DOOM Honorific Titles Created by Frank Stajano on 1994 05 01 Jan Verschueren hereby conquers the title of DOOM 1 Master. Exam file name : d1m-jv.zip Title conquered : DOOM 1 Master Author : Jan Verschueren Completion date : 1996 05 01 Game and version used : Ultimate DOOM v. 1.9 Log entry : CHAL: D1M JV Jan Verschueren 13 29 33 FFL-LLL-FRF : Jan Verschueren Substitutions? : NO System used : P133/16Mb, S3 Trio with 2Mb VRAM, sbPro compatible. Controls used : Logitech 3-button mouse with accelleration set to medium + standard keyboard layout. Free interpretation : E4M1 - 'cos it's my favourite. Comments : E1M3 - Easy, once you survive the start. I get the shogun quite cleanly and it's all downhill from there... NOT!! The shiftkey on my keyboard got stuck whilst legging it form the room with the first soul sphere to the acid pit with the rocket launcher. This makes movement quite precarious and I get stuck a few times. Still finish it with 200% health and armour (via the normal exit). Dance at the beginning. E2M9 - Don't like this one very much - I like to do my own killing :-). Get ready for the dance as soon as I get out of the tomato room. Bit silly to step back into the path of the barons "sweaty palms" scent, but I survive. Note the incorrectly pegged texture on the sector that the blue key is sitting on. It's been there since V1.2, surely someone must have noticed, jeez.. ;-)! I end the level with hundreds and narrowly par it. E3M3 - I take the fairly conservative approach by killing the first demon and then legging it for the box of bullits and the chaingun. This doesn't go very smoothly but I scrape through, even though I make the mistake of thinking I've killed both imps in the cage - until the survivor takes a healthy chunk out of my shoulder. Futher down the line I get a bit loose in the blood pit because its full of imps I woke up while getting the chaingun. Dance is before I raise the platform with the two demons. E4M1 - You've got to love it! It took me days to figure out how to get all the monsters out, then another week to work out a strategy to make do with the limited ammo and health (not a single medikit on the damn level!). I can still only do it once every 10 attempts. I've experimented with trying to lock the spectres and the barons together in the palindrome room, but can't do it. (If you can, send me a lmp!). The key to a successfull run lies in not taking too much damage but still stopping to aim well to conserve ammo. This is why I nail the first baron with three rockets to leave enough shotgun ammo to mop up the last resistance after I kill the others. In the lmp I recorded (attempt 13 -nerves I guess) for the DHT the first baron gets to nail ME twice as I get distracted by an imp. Futher scary moments ensue as another baron has the sense to take the long way round, - first time that's happened. Dance is after I initially clear the courtyard and get the rocket launcher. I forget to show you that a skull wall rises if you walk over the palindrome, but, who cares? -It's not a violent affair. Author info : I'm selfemployed doing a lot of subcontracting in PC hardware and installing small Win95 peer-to- peer networks for dokters and small businesses. I play a lot of computer games, notably racing simulations and, of course, DOOM. I feed my doom-addiction by regulary watching other peoples lmps and playing pwads. Future plans include desinging a pwad of my own and getting more involved in deathmatching and multi- player gaming in general. On a personal level people say I tend to be long winded from time to time... surely not?