=========================================================================== Advanced engine needed : ZDoom/Skulltag Primary purpose : Single play =========================================================================== Title : The Ranger Filename : 13-rgr.wad / 13zd-rgr.wad Release date : 12/11/2011 Author : TerminusEst13 Email Address : terminusest13@gmail.com Other Files By Author : Stuff that's remained on the harddrive. Misc. Author Info : I'm just a guy. Description : Hello, this is my first mod. Please don't bite. This is really a simple mod. Two of the biggest complaints I've had with Hexen is that A: the classes don't feel like actual people or characters, and B: for having so few weapons, none of them feel very fun to use. The game quickly became tedious. So, because I really wanted to play Hexen, I decided to make a new class. Enter Terry Holtzer the Ranger, a gunslinger woodsman with a snarky attitude. While many would disparage an inclusion of guns in Hexen, and for very good reason, I tried my best to make the guns have an archaic or medieval feel to them. There's no rapid-fire gatling rockets, no BFG energy weapons that spray ion proton neutrons or other science stuff, it's strictly early black powder, kinetic energy, a lot of historical inaccuracy, and a little magic. Hopefully it works, and hopefully this helps other people to enjoy the underrated game that is Hexen. Thank you very much for your time. Please, have fun. Why Two Files? : Ah, well, that's an interesting story. The tl;dr of the matter is that while I use Skulltag as my engine of choice, a lot of people (with very good reasons) prefer ZDoom over Skulltag. Skulltag also doesn't quite have all the features ZDoom has, so basically I made two seperate versions to accomodate whichever engine your preferences lie. While there aren't TOO many differences, mostly some polish here and a custom HUD there, I still would very much suggest you use the 13zd version with ZDoom and the other with Skulltag. What're The Differences?: Well, not much. Like I said, mostly some polish around some areas. Specifically: 1: Skulltag version has an extra Taunt, the skin's inherent taunt. 2: ZDoom version has a customized HUD that gives gun ammo info when in the fullscreen HUD. 3: ZDoom version has A_Print replaced with A_Log when picking up the pieces of the Godcannon. 4: ZDoom's Razor Wind forces enemies into Pain state. See? Not that much. Additional Credits to : You, for downloading this. For the rest, please see below. I have quite a hefty list. =========================================================================== * What is included * New levels : No Sounds : Yes Music : No Graphics : Yes, significantly Dehacked/BEX Patch : Lots of DECORATE Demos : No Other : I did things! They're pretty cool! Other files required : Hexen, I guess? * Play Information * Game : Hexen/Hexen: Deathkings of the Dark Citadel Map # : Any Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Possible, but glitchy Other game styles : I hear if you make fun of it online, you get laid Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : July to December 2011 - Half a fucking year! Editor(s) used : Slade 3, Photoshop, MSPaint, Audacity Known Bugs : 1: The Scrapbox rounds don't move when nailed to moving objects, and can get nailed to the sky. It's interesting to try and figure how this would work logically, but I just have no damn clue how to fix this. 2: In Skulltag, the difficulty settings for the Ranger are way off to the side, rather than being centered. I have no clue why. 5: When playing in Skulltag 98d's Software mode, random sprites have odd grey splotches on them. Not in a more recent ZDoom or in ST's Hardware mode, though. 4: If you play Fighter with this mod loaded, you'll find your weapon pickup and HUD sprites have changed into something else. You can still play normally, but things will look pretty weird. 5: Related to above, the GiveAll and GiveWeapons cheats seriously fuck the Fighter--giving him his weapons but unable to actually select them. If you play honestly and aren't a cheating munchkin, then you shouldn't encounter this. 6: I don't have a widescreen monitor, so a sprite or two may look weird in widescreen. May Not Run With... : Kindle * Copyright / Permissions * Did I make original things for this? Yes. However. Anything of mine that you see in here, please feel free to use. If the Claws match a mod that you want to put in, please feel free to take it for your own use. If the Ironsheath code/graphics really help you to create a weapon you've had in mind for a while, please feel free to take it for your own use. If you like the graphic of the Scrapbox but think it could use some tweaking, please feel free to take it and edit it until you get something you like. If the broken glass of the flechette really appeals to you, please feel free to take it. Etc, etc, etc. All I ask is two things. One, please put my name in the credits preferably along with what I did. You don't need to do anything fancy, just put my name and "this punk did this gun, wasn't even anything good". Two, I'd love to see what you use it for. You don't need to ask permission to use it, but I'd be very interested in seeing how you use it, what you put it in, and how you tweak it for your own use--so please feel free to send me a message or an e-mail saying "Hey, I'm putting it in such-and-such mod and it will do such-and- such". Whatever you want to use it for, I have no qualms. You can use it for something vast and epic, or something taking the piss. Just please credit me, and feel free to tell me what for. Thank you. Please enjoy. * Where to get the file that this text file describes * If you got it, you got it. Doesn't really matter where. =========================================================================== * Credits * They say that there's no original idea under the sun, and that everything is a copy of everything else. In my case, this goes double. I would like to say that everything that comes from my head is incredibly fresh, unique, interesting, original, and all other appropriate synonyms, the fact of the matter is that I nicked from a host of other people--both in ZDoom mods and in other games. So, who are the gigantic amount of people I yoinked from, and what did I take? This is the section dedicated to them. Thank you very much for your extremely hard work, ladies and gentlemen, and thank you very much for continuing to put out quality work. I can only apologize that this little shindig does not even begin to do it justice. I would just like to start off with stating that I have an absolutely horrible memory; I had a lot of trouble keeping track of what came from where, what was original, what was ripped, and what was modified. If there is something that you did not want used, or if there is something of yours that I forgot to credit, or if I got a credit mixed up and it's actually yours, please, please, please, PLEASE let me know. I am more than happy to oblige by changing things up or tossing you on this list, so please don't be upset with me if I forgot something you did or missed a "do not friggin' use this, seriously" notice. GENERAL CREDITS: ===============+ ObviousIssues: First and best beta tester. More than half of the total tweaks came from his suggestions. --------- Hostile V: Another beta tester. Mostly I had to pester him, since he's not all that interested in the game. Thank you for your patience and suggestions! --------- Graf/Randy: For ZDoom and all of your support for both it and the community. Thank you for keeping the classics alive! --------- Xaser: Arguably my biggest inspiration, above all else. Thank you for your support and your kind words. --------- Konami: Terry Holtzer, the Ranger, is an unabashed hybrid of CastleVania's Cornell and Henry Oldrey. --------- id: Doom. What more else is there to say? The first. Still the best. --------- Raven Software: Heretic and Hexen are very underappreciated classics! --------- Tormentor667: The tutorials and the tips held on the site really helped a lot with this. Thank you for Realm667! GRAPHICS CREDITS: ================+ Monolith: Providing the Tommygun sprite from Blood, which I edited into the Scrapbox, and the Claws sprites, which I edited into...well, the Claws. --------- Xaser: The Nailgun that acts as the basis for the Godcannon came from Zen Dynamics. --------- Marty Kirra: The Ironsheath was extensively edited from his break-action shotgun, edited from Redneck Rampage's. --------- Gez: For the colormap for Hexen, allowing me to use non-palette'd sprites. And white. Seriously. I NEED white. --------- Strife: For the Soldier sprites I edited for the Ranger's skin. --------- Mark Quinn: For the Pistol Marine firing sprites I also edited for the skin. --------- JoeyTD: For...something that I did not write down. I'm sure I nicked something from you, though. So here you are, anyway! Thank you. --------- Neoworm: For the bolts of the Scrapbox, which I edited from the Steel Crossbow on Realm 667. --------- Xim: The colored knee sprites, which came from his Nukem mod. --------- X-CrazyKool-X: For the Razor Wind sprites I modified from his Spell Binder. CODING CREDITS: ==============+ Caligari: The ricochet effects are his. --------- WildWeasel: For the Scrapbox's rounds, as well as recharging the Godcannon. --------- Xaser: The Claws primary attack's chaining ability was heavily inspired by the machete's combo attacks from Zen Dynamics. It seemed daunting at first, but it was actually really easy to code! --------- XXX: For the Godcanon in almost its entirety. I wish I could say I provided my own original or unique twist, but it's almost entirely a rip of the turret from xXx-Mercenaries. --------- Xim: I took the knuckle-crack almost wholesale from his DukeWeapons mod. --------- Electronic Samurai: The Ranger's Flechette simply would not be possible without the caltrops from NinjaDuel and how he coded them acting as inspiration. --------- Vaecrius: The recoil/muzzle climb was my first foray into ACS, only possible with his code acting as a basis. --------- TheDarkArchon: Smoke effects from his weapon mods were extensively modified, tweaked, and bastardized. SOUND CREDITS: =============+ Neverwinter Nights: Most of the voice acting came from here, in the vein of Cam Clarke's succulent voice. His gravelly tone was perfect for a Ranger. --------- Painkiller: Other bits of Cam Clarke's voice acting came from here, along with numerous numerous NUMEROUS other sound effects. --------- FreeSound.Org: A beautiful source of sound effects for free. Thank you to Pogotron, datasoundsample, m_O_m, qubodup, huluvu42, and thebondman. --------- CDTextFiles: For a flechette shattering sound. --------- Running With Scissors: Postal 2 was not a good game. It had lots of good sounds, though. --------- Monolith: For the Ironsheath lifting up. --------- id: Not just for the obvious of creating Doom, but also for Doom 3's wonderful library. --------- Weapon Resource Wad: A couple hit sounds. --------- Epic Games: Unreal is pretty much unreal. A lot of Godcannon sounds came from Unreal Tournament '99 and Unreal Championship 2. --------- Valve: The firing sound for the Godcannon. --------- Other Users: Many times, instead of websites or games, I would nick some sounds from other mods. Credit to Daniel, Alando1, DuduKrazy, WildWeasel, Xaser, RSL, TheShooter357, TheDarkArchon, and PillowBlaster. Thank you for your incredible work in the Doom community, and thank you for helping this marvelous game of eightteen-plus years continue to entertain even today.