=========================================================================== Archive Maintainer : Dharmesh Mistry Update to : dharmesh89@gmail.com Advanced engine needed : Modern Source Port (JHeretic, ZdoomGL) Primary purpose : Single play =========================================================================== Title : Dissonance Filename : Dissn.wad Release date : June 26th 2010 Author : Dharmesh Mistry Email Address : dharmesh89@gmail.com Other Files By Author : Hell's Maw 2 (hell2.wad) released about a decade ago Misc. Author Info : Finally Got back into Level Building, If you like the amount of effort I put in, let me know. I would like to be apart of any epic mega-wad pack if you are looking for someone! Description : Heretic: Dissonance is a level conjured inside (and out) of a Fortress built at the edge of D'sparil Dimension, You (Corvus) must find away through the treacherous building in hopes to find a switch, or some line segment that will free you from its grasp. Lame Story right? meh.. Its just a level to see if I could still do it, and I can. So I had done some more designing too, such as pixel by pixel sectors to cover the black on the stainglass, and imported monsters and custom hacks but only zdoom supported it ( and some with new doomsday betas ) but i'd prefer a level in which everyone can play by just loading it in their fav source ports. Notes: There are some sprites and stuff that take advantage of Dengine techniques that may not make sense or display a little funky in Zdoom Vavoom or Whatever, but its a Jheretic thing, you Zdoomer's wouldn't understand :) The lights (and time consuming as it was) are sector made for Zdoom and other non-flashy (but always work with anything and everything source ports) that seem trivial in JHeretic, but shows time, dedication, and effort of modern conception of sector based limited lighting, you JHeretic people wouldnt understand :) This Wad may be used in conjunction with any high-res texture packs, however if you use Doomsday 1.8.6, only the high-res flats will show up, don't judge me on that email me: I'd love some comments or whatever, maybe LAN? Additional Credits to : ICE - Textures, help, offering a beta test, and some opinions. Doom Builder 2, First time with a new wad editor, had used DCK prior too, definitely impressed! WinTex - To add my Textures, Sounds, Sprites and Graphics Doomsday, (G)Zdoom(GL) - For compatibility and testing =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other files required : GL Nodes are prebuilt in the Wad * Play Information * Game : Heretic Map # : E1M1 For Simplicity Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Good Portion of 1 Month Editor(s) used : Doom Builder 2, Wintex, DCK Known Bugs : In Doomsday 1.8.6, you must have always render full sky. In Doomsday 1.9.0 (beta 1.9.6 tested) the courtyard does not know how to do the missing texture trick and looks terrible. May Not Run With... : Vanilla, or Older Source Ports (like WHeretic) * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors