=========================================================================== Archive Maintainer : Update to : rspnhell.wad Advanced engine needed : Vanilla Doom Primary purpose : Single+Coop play =========================================================================== Title : Respawned: Back from Hell Filename : rspnhell.wad Release date : 2014-11-06 Author : Zalewa Email Address : zalewapl@gmail.com Other Files By Author : Alpha & Delta Invasion (dtinv3c.pk3), Terminator Unit-9042 (terdelux-final.wad), Tribute (tribute.wad), Raven Crypt (rvncrypt.wad), Horse Shoe (horsshoe.wad), some single or community project maps. Misc. Author Info : I'm a co-author of Doomseeker - the open-source, multiplatform, multi-engine supporting server browser. My WAD "Tribute" won a Cacoward in 2009. Description : Classic, vanilla map set for single player and cooperative games with 12 small, medium, and large levels. Theme is hellish and consists of flesh, cave, temple and catacombs levels. Action in final levels takes place in outdoor and base areas. All maps are meant to be played in vanilla, oldschool Doom 2. If you wish to play this in a modern source-port, jumping and crouching must be disabled or else some maps can break. I also recommend disabling freelook, but that's up to you. Ultra-Violence is designed to be tight on ammo and health (but not too tight :)). If you find that too daunting, I recommend switching to Hurt Me Plenty instead. It's not much easier than UV. Even though every level is beatable on Ultra-Violence from pistol start, the WAD has been designed with continuous play in mind. This means that you're supposed to carry over inventory from map to map. Even with this continuity, MAP06 is meant to take away all your inventory on exit and you're supposed to start with pistol only on MAP07. If your source-port fails to do so, I recommend restarting MAP07 from scratch. MAP07 is a gimmick map where players are supposed to win through infights. It's a fairly short one and the only gimmick map in the WAD. It's ensured that maps will never break in cooperative mode. There are no spots where players can die and block other players from completing the level. It's safe to play this with your friend with "noclip" cheats off. Also, in multiplayer, a bit more ammo is provided, but it's not very much and WAD is tight on ammo otherwise. I recommend leaving "multiplayer items" enabled. Even though this was thoroughly tested in Chocolate Doom for visplane overflows, some maps come dangerously close to savegame size limit. Please be aware of that and keep your saved games on more than one slot. MAP09 was a bitch to get the visplane overflows worked out. This project was first started at the end of the year 2010. I was attempting to create a map set where each map is different from all the others in theme and layout, but at the same time offers continuity in which previous map progresses into the next one. Ultimate map count was undefined back then. Maps were made out of order. Additional Credits to : My girlfriend, Supergod, PFL and all the people from YouTube for testing. =========================================================================== * What is included * New levels : 12 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : Yes (text changes only) Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01-MAP12 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch : No Other game styles : No Difficulty Settings : Yes * Construction * Base : None Build Time : 4 years with very long breaks Editor(s) used : Doom Builder 2, Slade, midi2mus.exe Known Bugs : May Not Run With : Tested With : Zandronum 1.3 / Chocolate Doom 2.0.0 =========================================================================== * Maps & Music & Other Credits * MAP01 - Escape Music: doom2.wad MAP30 MAP02 - Chaaaingun Music: doom.wad E2M2 MAP03 - It Is Green Music: doom2.wad MAP03 (unchanged) MAP04 - Houdini's Cave Music: tnt.wad MAP16 MAP05 - Switch Hunt Music: "Death Waltz in B minor" by John "PRIMEVAL" S. Weekley MAP06 - The Inner Meat Music: Requiem.WAD music. MAP07 - Bro Versus Bro Music: doom2.wad MAP07 MAP08 - Asymmetry Music: Anvil of Dawn - Undersea Maze (Water Level music) MAP09 - Battle at Hellgate Music: rjumpq.wad Map08 MAP10 - Miasma Music: doom.wad E3M8 MAP11 - D-Com Base Music: UFO: Enemy Unknown (also known as X-Com: Earth Defense) MAP12 - Fresh Air Music: Anvil of Dawn Title screen music: Anvil of Dawn Intermission music: UFO: Enemy Unknown RSKY2 - Sky texture from plums' skystravaganza WAD: http://www.doomworld.com/idgames/?file=graphics/plmsky1.zip =========================================================================== * Version History * v2 - 2014-11-15: - player could get stuck on MAP09 between stairs and a column around coordinates [100,2000]. =========================================================================== * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: idgames archive Web sites: FTP sites: