=========================================================================== Advanced engine needed : ZDoom recommended, but not required Primary purpose : Single + coop play =========================================================================== Title : Robot Junkyard Workshop's Doom Pack Filename : RJWDP Release date : Feb 1, 2014 Author : Nick Baker (not to be confused with the other Doom-map-making gentleman of the same name who goes by "NiGHTMARE") Email Address : robotjunkyard@gmail.com Misc. Author Info : Been into Doom since v1.2. Jumped back into the mapping hobby after a decades-plus-long dry spell. Twitter: @RobotJunkyard Description : Something of a mini-episode, this .WAD is a collection of nine original Doom 2 levels designed for single-player and co-op play. (Sorry I didn't give this collection a cool name) Styles vary among base/subterranean/semi-hell themes, and I strived to keep a steady and consistent up-down, up-down pacing to the action and difficulty, including traps, secrets, and monster/item placement among (more or less) non-linear level layouts. Levels were authored sporadically over the course of 2011, to the end of December 2013, and touched up a little bit more before this release. Comments and criticisms are welcome and encouraged. =========================================================================== * What is included * New levels : 9 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP09 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Difficulty Settings : Not implemented * Level Overview * MAP01: Radio Control MAP02: Periphery MAP03: Cabrit Sans Cor MAP04: Shipment Facility MAP05: Fault MAP06: The Starless Beneath MAP07: Zen MAP08: The Box MAP09: Research Central * Construction * Base : New from scratch Build Time : 2011-2013 whenever in the occasional mood to map Editor(s) used : DoomBuilder 2.1.2.1553 for levels Slade v3.1.0 beta 3 for plopping in a MAPINFO Known Bugs : These were all tested throughout with ZDoom, so ZDoom is recommended. While the maps do not use any of the ZDoom-specific linedefs/sector types/etc, and thus should theoretically run OK with Doom 2's original DOS engine, I can't promise it won't have tutti-fruitti effects or other visual glitches (for example, MAP03 definitely has a nasty Hall-of-Mirrors in the outdoors area when played in the original engine). * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors