Uploaded by: Graham Burgess (GKBurgess@compuserve.com) Advanced engine needed: None required. ================================================================ There follows the text of the authors' original text-file, which is included in rise.zip. ================================================================ Title: RISE.WAD Author: Kurt and Carolyn Schulenburg CompuServe Address: 76360,3125 Misc. Author Info: The husband/wife wad making team collaborates on a large single player level for Doom2. This features the best of both of us--new textures, new sounds and music and a killer layout. Description : You start off in a dimly lit stairway... Lots of fun things--stairs that go up AND down, hidden weapons, switches that must be pushed twice, a few puzzles. Plenty of monsters, but all difficulty levels are supported. If you get stuck, check the map, push the switches again, and look and listen. There should be no texture misalignments that are not deliberate! (Or impossible to correct!) Additional Credits to: Marty Magnini and Bob Evans for playtesting and comments. If you haven't played Bob's wads, you haven't played Doom! Look for the Odessa and Castrum series or just search the Action Games Forum of CompuServe with his address:103011,623 Also, thanks to Jim Flynn for his support and some good ideas. The descending stairs were used by him in one of his great wads (at least). Check out his work in the Action Games Forum and his Master Level on the Doom Master Levels CD! Search on 72713,3334 for Jim's Wads. They are the best! Check out our other wads in the Action Games Forum of CompuServe--search using our address. We have many modem DeathMatches and several good single player wads--let us know what you think!!! ================================================================== * Play Information * Episode and Level # : DOOM 2, Map 01 Single Player: That's the point of this one! Cooperative 2-4 Player: I guess. The starts are there, but we had enough trouble cooperating while designing the wad... Deathmatch 2-4 Player: Yes, probably too big. Difficulty Settings: Yes, don't be afraid to try an easier setting--this one doesn't really have a wimpy setting! New Sounds: Yes, all created by or reworked by Kurt Schulenburg New Music: Yes, an original by Kurt Schulenburg. And, it kinda sucks if not played back on a sound card with a wavetable synth. The OPL3FM chips make it sound like Pong. Copyright 1996 by KS Music Productions New Graphics: Yes, original art by Carolyn and Kurt plus a few extras (see Other Credits) Demos Replaced: None, this file is big enough! * Construction * Base: New level from scratch Build Time: Oh, not more than weeks and weeks. Editor(s) used: Deep, WinTex, PaintShop Pro, Cakewalk Pro Audio CoolEdit, Goldwave, Corel Draw Known Bugs: None known...Yeah, the Baron won't fit out the door, but it's sort of fun to take him down. Also, it's BIG. Some slower machines may freeze or slow down--our Pentium 90 paused once but picked right up again. Save games work fine. It was unplayable on our 486-33--at least for me. Changing to low detail helped, but it's not as pretty. Other Credits: We ran into this again and again--some great art on a CD collection of wads and the Text File is NOT included with the wad!! Please, please include text files all the time (This goes for you, too, ID Games,--several of OUR wads appeared without text files on YOUR CD!) The original textures were completely original or redrawn from wads without credit. It would be nice to credit the source of our inspiration...If you do recognize a texture you drew for a level, let us know so we can credit you! The waterfall is from Heretic by ID Games. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Just give me credit, a cut of the take, some token of your esteem...Especially if you use the music!!! And send us a copy of your finished wad--we'd get a kick out of it! You MAY distribute this WAD IF you include this text file. * Where to get this WAD * CompuServe.