================================================================ Title : The Power Plant ver 1.5 Filename : PWRPLT15.WAD Author : Ravenwing Email Address : ravnwing@netcom.com Misc. Author Info : College student at Highline Com Col., Kent WA Ravn on DWANGO and IRC #doom, Author of THEKULT.WAD I'm currently working on a dual Heretic/Doom2 pwad layout, they aren't exactly the same, but the floor layout is very similar, and the secrets are in the same place. Tentetivly named "The Blood Factory" for the doom2, and "The Sewers of Despair" for the heretic. expect a release sometime in May 95 Description : A new twist on pwad deathmatch creation.. a PWAD *MADE* for team play! some of the stuff you just can't get without a partner ( Like the BFG ) The BFG is a Trap, you can get TO it alone, but you can't LEAVE it alone. ::Grin:: ( Phrasing completely intentional ) The exit room has more than one switch, ONLY ONE IS THE TRUE EXIT! the rest lower the ceiling... ::Grin:: see how eager you are to run for the exit now coward... - New in 1.5 For some reason, 1.0 didn't work... (maybe its because I forgot to rebuild the nodes before I released it to the public? naaah....) Anyhow, it works now. Made a few changes as you'll see.... Additional Credit to : id ( gee, wonder why... ) Kee and Romero for coming up with DWANGO, Ben Morris for DCK, The entier DEU team, the letter "B", the number "6", The Guys on DWANGO whom I deathmatch everynight with ( you know who you are ) ================================================================ * Play Information * MAP # : MAP18 ( The Music fit ) Single Player : Yes (1.0 had no monsters, 1.5 has buttloads) Cooperative 2-4 Player : Yes ( ^ 1.5 has a few extra things for team play) Deathmatch 2-4 Player : Yes! (suggest -altdeath -nomonsters and 4 players) Difficulty Settings : Yes, all New Sounds : No New Graphics : No New Music : No Demos Replaced : 1 ( same as the lmp in pwrpcx15 ) * Construction * Base : New level from scratch Editor used : BSP12x DCK 2.1b (and later DCK 2.2) DEU2c Build Time : lots and lots and lots... ( "I'm ALMOST DONE!... REALLY!" ) Known Bugs : None * Extra Bonus stuff! * I'm uploading two versions of 1.5, PWRPLT15.ZIP which is just this file and the WAD, and PWRPCX15.ZIP, which is, the WAD, and a bunch of screen shots to help you along. The screen shots are in .PCX format ( taken with -devparm and f1 while playing ) I recommend cshow to view them, as in all other viewers I tried, (dcview, graphics workshop, MS Paintbrush, and Neopaint) it images were either distorted or very tiny. The Pix File listing is as Follows: A-Map.PCX - The location of the computer map BFGhall.PCX - The entry way to the hall with the bfg, careful, unless you have a partner, you won't leave that hallway with the bfg! BigUgly.PCX - One of the many Monsters in the level, still alive and kicking.. ( Well, he'd kick if he had legs, and he won't be alive for long ) Careful.PCX - The last room, showing the first of the switches. ( Hint, its neither of these 2 :) ) DieFatBy.PCX - A dead Fat boy Doors.PCX - A Pair of secret doors Elevator.PCX - What I would've made into a true elevator if Doom was a True 3D game. For now it has to suffice as the illusion of one. GetUsed2.PCX - You'll get used to this room.. half the teleports lead here ( Hint, In deathmatch, don't stand on the landing pad very long.. ) GoinDown.PCX - Another View of 'The Lift' Hello.PCX - Say hello, then goodbye, to the nice seargent. LiteHall.PCX - I am rather proud of the lighting in this room Mefirst.PCX - I wonder who'll get the shot off first? Me or him.. The tittle of this pix tells the story of what happened MegaSphr.PCX - The location of the only MegaSphere in the game. Outtammo.PCX - Aw crap.. down to a shotgun. PoolFDth.PCX - A neat looking Pool, with a Neat looking reward Pretty.PCX - Simply a nice shot of the first room, with bodies laying everywhere.. kinda brings a tear to an old doomers eye... -Sniffle- Secret.PCX - You know where the room IS, but how do you GET to it? SwchBFG.PCX - The switch to open the hallway for the BFG TheHall.PCX - The longest hallway I've ever designed TheLift.PCX - One of the central Design features of this wad that stand out This1.PCX - The True exit switch PWRPLT15.LMP Time : 9:35 Kills : 97% (I figured out it counts monsters that are only netgames too, same with items ) Items : 90% Secret : 66% (The BFG is what I missed. on purpose :) ) This LMP shows just about everything there is to show on my level I killed all the monsters on Ultra Violence (Single Player) and still ended the game with 200% health and 150+ armor (of course, there is an abundance of both ) * Copyright / Permissions * Authors may not use this level as a base to build additional levels. You may change it to suit your needs, but do not distribute edited version. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com and mirrors Maybe some kind soul will put it on alt.binaries.doom (or whatever it is) Email me, I can MIME or uuencode it for you if you can't FTP