================================================================ Title : Polygon Base Filename : Polygon.wad Author : Rick Lipsey Email Address : Rick100974@aol.com, 75341.3661@Compuserve.com Misc. Author Info : I hate poison pits, areas so dark you can't see anything, and that stupid strobe light effect Also, wads so over-stuffed that your computer locks up when you try to save the game, what a stupid thing to do! And use a reject map builder, please. Misc. Wad info : Over 6 months in construction, I spent about a kabillion hours just making it look good. Big, about 800 sectors, but this level is meant to be fun, not to give you headaches. Please send any feedback to either of the above e-mail addresses, I'd love to hear from you. Description : A totally non-linear level, other than needing all three keys to exit, you're free to go anywhere you want. Play on HMP for a Doom-like experience, UV adds the Doom 2 monsters, NTR is real easy. Clear all otherworldly mutants, secure the base, and live to tell another tale. Undying Appreciation to : id software for the world's greatest games. Ben Morris for DCK, the Best Doom Editor. Period. Colin Reed for BSP, Old Reliable. Jens Hykkelbjerg for RMB, Levels this big would be unplayable without it. Olivier Montagnuy for WinTex 4.0, I finally figured it out. (You guys should get together, all the elements for the Ultimate Doom Editor are there.) ====================================== * Play Information * Game : Doom II Episode and Level # : map 01 Single Player : Yes Cooperative 2-4 Player : Not implemented ( too many twisty little passages. ) Deathmatch 2-4 Player : Not implemented ( too big, too complicated). Difficulty Settings : Yes / implemented (Doom2 enemies are only on UV) New Sounds : The Plasma gun sound. New Graphics : I had to try this. Animated graphics, the Titlepic, the Menupic, and the Status bar. New Music : None Demos Replaced : None * Construction * Base : New level from scratch. Editor(s) used : DCK 2.2, BSP 1.2x, RMB 2.1, WinTex 4.0 Known Bugs : None that I know of. Nowhere to get stuck, nothing that doesn't work right. Thoroughly beta tested, any mistakes still there are mine alone. This version fixes a problem with getting the red key and a spot where you could get stuck. My apologies to the first couple of hundred Compuserve downloaders and thanks to those who pointed out the error. The mistake happened due to changes made after the beta tests. Beta Testers : John Gregory, Mark Binns. Special Thanks To : id Software, who hopefully won't sue me for including and modifying some of their copyrighted graphics. * Copyright / Permissions * This level is free. It is not to be sold in any form. Authors may use this level as a base to build additional levels. (Go ahead and rip me off, I'll know what you did.) You MAY distribute this WAD file in any format, as long as this text file goes with it, and I get a litte credit for being the originator.