___ ___ __ ___ / | / \ / | / \ \ / \ / --- -- -- | | | | | | | | \ / \/ | | | | | |____| |____| |___/ | | \/ | | | |_| | | | | | \ | | /\ | |__ | | | | | | \ | | / \ | | | | | | | | | \____/ / \ | ___| | | For D O O M ][ ======================================================== Title : PAROXYSM Filename : PAROXYSM.ZIP Author : Jeffrey J. Martin from the land of the free and the and the home of the brave. Email Address : jmartin@soundcom.net Misc. Author Info : DOOM ][ map maker. ========================================================= Single Player : Yes (intended design) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : HMP & UV New Sounds : Yes. New Graphics : Yes. Features new textures, flats as well as new thing and monster sprites. New Music : Yes. Demos Replaced : No. * Play Information * Level # : MAP01 thru MAP05. This PWAD should run on DOOM ][ versions 1.2 thru 1.9. Play notes: These levels will not be very good on anything less than a 486/66 w/ LB video. To play PAROXYSM, the install partition must have 4.1 meg free in order to unpack the PAROXSYM.ZIP archive and then an additional 4.0 meg free to install the sprites. If this is true, then proceed as follows: Unzip the PAROXYSM.ZIP archive so that its contents reside in the same directory as your DOOM2 binaries then run the DOS program PAROXYSM.EXE to install the sprites and/or run the game afterwards. PAROXYSM recoqnizes the following command line arguments: -RESPONSE = Use external response file 'PAROX.RSP' if it exists in the current directory. -HELP = pages this file. If this is not desirable or practical, then issue the following DOS commands: DEUSF -SPRITES -ADD PSPRITE.WAD PAROX_FX.WAD to install the sprites, and then: DOOM2 -FILE PAROX_FX.WAD PAROXYSM.WAD to run the game afterwards. The PAROXYSM archive should contain: Filename: Description: --------- ------------ 1) PAROXYSM.WAD level data. 2) PSPRITE.WAD sprites data. 3) PAROXYSM.TXT ftp.cdrom.com text. 4) PAROXYSM.EXE utility to install and run PAROXYSM. 5) PAROXYSM.C MSC source file. 6) DEUSF.EXE utility to merge sprites. * Construction * Base : New levels from scratch. Tools(s) used : DCK v2.2 MAP building. BSP v1.1 NODES building. RMB v1.0 REJECT map optimization. DEUSF Merging sprites. DMGRAPH/AUD Textures & sounds. NWT PWAD file twiddling. PSP 4.11 Looking at pictures. Boredom The prostitute of invention. ======================================================= * Known Bugs * This is v1.0. See E-mail at top for bug reporting. ======================================================= * Copyright / Permissions * Authors MAY use anything in this archive that they might find usefull, so long as either they find me blameless or assign me all the credit. OK, that's it... now go play DOOM !!! =========================================================