=========================================================================== Primary purpose : Single+Coop play / Deathmatch =========================================================================== Title : HURTLAND Filename : HURTLND2.WAD Release date : 24.12.1994 (Timestamp of the files in the zip) Author : Glenn Geiss Email Address : geissg@355CS.dm.af.mil Other Files By Author : SANCTUM.WAD , SANCTUM2.WAD Description : Replacement level for DOOM II =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Files Included : HURTLND2.WAD, HURTLND2.TXT Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Approximately 30 hours (designed and playtested) Editor(s) used : DOOM CAD ver 5.0 Known Bugs : Slight HOM in a few areas, due to DOOM limitations, doesn't affect gameplay. * Copyright / Permissions * THIS FILE IS FREEWARE! You may take these files and distribute them freely. You may not, however, alter or change any of the included files (this file and HURTLND2.WAD with out the express written permission of the author. In addition, if you do distribute this wad, you must include the aforementioned files as a complete package. Although this level has been playtested fairly heavily, I can not assume responsibility for any damage that might result from use of this file. Although Virus free when it left my computer, I can't guarantee these files remained that way. Blah Blah Blah. * Additional Information * This is my second attempt at designing a new DOOM deathmatch level (third level designed overall). I personnally feel this is my finest level yet. I attempted to pay much more attention to wall textures and room design, and learned how to make some things that are missing from the first two levels I made. At least two of the traps I have incorporated in this level are particularly nasty, but can be beat rather easily if you pay attention. Let me know what you think of this level, by sending me mail at the above E-Mail address. Enjoy! * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors: Sunet (Sweden) - ftp://ftp.sunet.se/pub/pc/games/idgames/ or http://ftp.sunet.se/pub/pc/games/idgames/ PlanetMirror (Australia) - http://ftp.planetmirror.com/pub/idgames/ NTUA (Greece) - ftp://ftp.ntua.gr/pub/vendors/idgames/ Gamers.org - http://www.gamers.org/pub/idgames/ ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idgames/ http://ftp.au.xemacs.org/pub/idgames/ ftp://ftp.au.xemacs.org/pub/idgames/ http://mrtg.planetmirror.com/pub/idgames/ http://www.au.horde.org/pub/idgames/ =========================================================================== Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com