=========================================================================== Title : hsg_0116.WAD Date Finished : 10/25/1999 Author : Harry S. Gunderson Email Address : Midnyte2@juno.com Other Files By Author : None Misc. : A video game is just a video game, and should not be blamed for any individuals decisions of actions which they might take upon their own culpability. Description : A city style .wad for Doom2 @ Map16 for its sky. Every Doom or Doom2 player should build one Map level from scratch at least once in their lives and this is my first effort at doing this. I sought to create a challenging single / (perhaps multi) player level without using any Cybers in it. If you like timing traps, hidden switches, secret passages, occasional surprises, and the trappings of cities, like: offices, warehouses, libraries, and ball parks, then try this one. There really is an exit to the next level in there too, but you have to decipher it first. (I also put in starts and ammo for 4 DM players, but having only this one computer to work with, I cannot be sure if they are for co-op, DM proper, or both). But be prepared to run for the door at start up in single play, there is NO safe area at the beginning. Average play time for this .wad is about one hour. Additional Credits to : Everyone @ ID Software for Doom, Doom2, Heretic, Hexan, Quake, Quake2, and whatever more (has) or may come. Sensor Based Systems (Mike Vermeulen, Jack Vermeulen, Cyrus Amiri, Luc Cluitmans, Ben Gokey, & Brad Kiefer) for their implementation of Deep97 v9.73 (Deep BSP) =========================================================================== * Type of DOOM or DOOM II file* New level WAD : Yes, New level built from scratch Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Other : No Required To Have In Dir : (Doom2 and this wad) * Play Information * Map # : Map 16 (For DOOM II only) Single Player : Yes Cooperative 2-4 Player : Yes/No (Please see description above) Deathmatch 2-4 Player : Yes/No (Please see description above) Difficulty Settings : Not implemented (designed so all difficulties play as HMP) New Sounds : No New Music : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Many hours were spent puttering around with the look, feel, & the flow of play on this one. Editor(s) used : Deep97 v9.73 for Win95 (Deep BSP) by Sensor Based Systems. Known Bugs : The number of window openings adjoining the southernmost street may cause a visual plane phantom zone in one limited section in the middle of that street. also, the number of seating tiers in the Northernmost ball park will occasionally cause a visual aliasing effect (not a HOM) when viewing the grandstand from the middle of the ball field. However, after much work attempting to reduce the number of visual planes in these areas, (but still trying to keep the visual feel of these areas), These problems seem to be reduced to the point that they should not boot you out to DOS. (Save early and often). May Not Run With... : (Written and tested with Doom2 v1.9 in Win95 & DOS) Might not run with previous incarnations of Doom2. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: [?] ftp://ftp.cdrom.com/pub/doom2 [?] BBS numbers: Other: