*-------------------------------------------------------------* | | | | | H O U S E S 1 . 4 | | | | | *-------------------------------------------------------------* Title (Once Again) : Houses 1.4 Release Date : 10-23-95 File List : HOUSES14.WAD - The Houses WAD file. HOUSES14.TXT - This text file. Disk Space Required : 1.8 megaytes Author : Michael Lundy Posting From : I'm not sure with my Winsock software Email Address : I don't use email utils with Winsock Misc. Author Info : I've built many WADs and hope to come up with an entire episode for DOOM one. It will be among some of the best on the Internet. Other WADs by Author : I'm too lazy to list all of them... Gorilla Gore Water Flood Get Your Gun! Wicked Barons & Spectres 107 sounds from my mic Deathmatch by Mike Another Heretic Cathedral (Shareware) DF Rifle Patch. Heretic Textures for DOOM II. UAC's Last Hope The Abandoned Base of Hellspawn The Lost Training Base. ...Again, I wrote a lot more, but a few were compilations and updates of other ones (i.e. Houses 1.3). Upcoming WADs by Author : An entire episode for DOOM one. There are three of them out at the moment. * WAD Description * Brief Description : A ten-level collection of houses. I have fixed everything enough to please myself, the perfectionist. Cool Stuff : + 10 new house levels ready for deathmatch. + LOTS of new sounds. There is no stupid pistol sound that sounds like someone hit a drum and then whistled, like in HALLS1-9. + Cool new status bar that I made myself. It shows how far a crappy paint program can go. It's too bad I can't make a picture from scratch do that. + Levels 3-6 are self-playable. + Includes Beavis & Butt-Head's house. + ...and more...! WAD Info in More Detail : A year ago, I downloaded some 32 level deathmatch collections. They had a few houses in them, so I thought I would take most of them and fix them up. After more fixing and adding stuff, this is the latest result. It sure is a lot better than the first version. Songs Used in WAD : Level 1: Head Like a Hole - Nine Inch Nails Level 2: Verse Chorus Verse - Nirvana Level 3: Wherever I May Roam - Metallica Level 4: One - Metallica Level 5: About a Girl - Nirvana Level 6: Iron Man - Black Sabbath Level 7: ???? - Nine Inch Nails Level 8: Teen Spirit - Nirvana Level 9: Smoke on the Water - Deep Purple Level 10: Lithuim - Nirvana Levels Used in WAD : Level 1: MYHOUSE Level 2: PPALACE (Level 4) Level 3: KURFHSE Level 4: MUD3 (Level 1) Level 5: BLOTWALZ (Level 3) Level 6: BOXING (Level 1) Level 7: STA_ROSA Level 8: TOWNHOUS Level 9: BNBHOUSE (Mine!) Level 10: HOUSE Story Line : Have you ever been told, as a kid, "Don't fire rockets in the house!" Or how about, "Quit sawing your brother in half! He's already got negative frags." It probably hasn't happened to you, but now you can run and play in the house now. The double-barreled shotguns await you. Might Not Run With : A turd log in the microprocessor. Big Thanks to : Jason Hoffoss for DMapEdit 4.0.11 Oliver Montanuy for DeuTex 3.6 Id Software Additional Credits to : Noah Haskel for MYHOUSE Nye Liu & Daniel Bondurant for PPALACE Colin L. Kurfess for KURFHSE.WAD Dave Swift for MUD3 Tom Walz for BLOTWALZ Luis Gerardo Reyes Vega for STA_ROSA Matthew Driver for TOWNHOUS Steven Doornbos for HOUSE Zink the Dink for EnDOOMer 1.0.1 OSCS for NeoPaint 2.2 Mark Klem for CRINGE Chris Hill for A41_MUS Angelito So for VAMUS1 Florian Helmberger for ZWIEBACK The Avatar for DMF Sebastian Bacquet for SPECS (in IIE) The Innocent Crew for OBTIC11 LucasArts for Dark Forces (Pre) The Byte Brothers for B&B DOOM Steve McCrea for TRINITY(2) Mark Cooke for KEWLIO ...and the unknown authors of: BOXING HALLS1-9 UnGOB MEGADETH BESTIAL NIN I credit anything else to the authors of the software, WAD, etc., that I heppened to have used. *--------------------------------------------------------------* * Play Information * Game : DOOM II Level(s) Replaced : MAP01 - MAP10 Single Player : Yes Cooperative 2-4 Player : Yes, but the only good levels for co-op are 3 through 6. Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : All Other Data Replaced : Yes. I replaced the ending screen and the midi driver. * Construction * Base : Modified WADs Main Editor(s) used : DMapEdit 4.0.11, Deutex 3.6 Other Editor(s) used : EnDOOMer 1.0.1, DEU 5.21, ADE2 5.25, NeoPaint 2.2, UnGOB. Build Time : There has been many updates of this, so I wouldn't know. Estimating from the looks of the WAD, it looks like it would take a maximum of 2 solid months. Known Bugs : None. Other Problems : None, unless you have a different version of DOOM II and it crashes with a demo problem. Future Improvements : Houses 1.5, maybe. * Installation * Put the WAD in your DOOM2 directory, bla bla bla! Required to Have in Dir : Just the WAD. * Troubleshooting * Problem: The game kicks me out and says, "Demo is from a different game version!" Solution: Those internal demos were rocorded with 1.9. Why not upgrade to that? * Copyright / Permissions * Authors MAY use this WAD as a base to build additional WADs. You may do whatever you want with this file, as long as you give credit that the author can easily find in the text file. That includes those people who don't credit others except their friend, who watch Battlestar Galactica, and spell cool as kewl, as if they need Hooked on Phonics. * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: None. Other: None. * Final Note to SysOp/FTP Crew/Or Other People * Uhhh.. nevermind.