Title : The Honeycomb Game : Doom II (v1.9) Filename : HONEY.WAD Author : John Bishop Email Addresses : john.bishop@willdata.com jb_sharx@hotmail.com sharx@fsmail.net Web pages: : http://www.users.waitrose.com/~sharx Author's works : BrikBlat! (with Chris Christensen) The Honeycomb (with Chris Christensen) The Orangery Crabbet (with Chris Christensen) Kiddy Sprike The Waterwheel Author of 'Getting Started with DOOM Editing'. Contributed to : BIOWAR (Maps 6 and 13) Plutonia 2 (Maps 3 and 28) Description : As you battled through the levels of DOOM II the imps regrouped to a new area and built a breeding colony. This is characterised by being rather like a honeycomb with imps asleep in many of the cells. They will, of course wake up and attempt to waste you when you finally locate it... no simple task. Your mission is to find the honeycomb, clear out the imps and make your way to the exit. You will need to solve many puzzles, locate several secrets and find not three skull keys, but four, to reach the end of the level. Are you up to it? If you don't believe it can be done watch the demo which Chris recorded in UV ! Additional Credits to : Ben Morris for his superb editor, DCK; Jens Hykkelbjerg for the excellent Reject Map Builder RMB version 2.1; the DEU Team; Jim Flynn for STAT the WAD stats verifier; Serge Smirnov for CLEANWAD; Zink the Dink for ENDOOMER, Ryan Robinson for The LMP Fiddler, and, of course, the wizards of Id. A special thank you to Chris Christensen who provided invaluable help with WinTex, gave me the encouragement to finish this WAD off and in the end made a significant contribution to the design. Chris also created the opening screen, improved the structure and gameplay of the WAD and then recorded the UV demo ! (Pause's in the demo are due to lighting up cigarettes or opening up beers!) See Chris's "Escape" series: Escape from Phobos - Escape01.zip Escape from Deimos - Escape02.zip Escape from Natas - Escape03.zip Available from the 3d Games Archives at: ftp://3darchives.in-span.net/pub/idgames Finally, to Mike Reed, whose superb WAD of The Hoover Dam inspired me to learn how to create DOOM worlds - thanks Mike! ----------------------------------------------------------------------------- * Files Supplied * HONEY.WAD The Honeycomb WAD HONEY.TXT This file HONEY16.LMP The Honeycomb demo for DOOM II 1.666 HONEY19.LMP The Honeycomb demo for DOOM II 1.9 HONEY.BAT Batch file to run HONEY.WAD HONEY16.BAT Runs the Honeycomb Demo for Ver. 1.666 HONEY19.BAT Runs the Honeycomb Demo for Ver. 1.9 ----------------------------------------------------------------------------- * Play Information * To run this level : DOOM2 -FILE HONEY.WAD or use HONEY.BAT Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Starts are present, but WAD not really suitable. Difficulty Settings : Yes New Sounds : Yes New Graphics : No New Music : Music taken from DOOM E2M7 Demos Replaced : HONEY16.LMP and HONEY19.LMP supplied. HONEY16.BAT and HONEY19.BAT supplied to run the demos. ----------------------------------------------------------------------------- * Construction * Base : New level built from scratch Editors used : Doom Construction Kit 3.2 by Ben Morris WinDEU - consistency checker only RMB version 2.1 CLEANWAD to clean out unused space STAT to check savegame statistics WinTex to change music & sound effects ENDOOM to create ending screen display Known Bugs : Ok, here's a quote from Chris... 'Because this is a massive, ass-kickin, pushed to the limits level, you must do a little house-cleaning before you save in UV mode. The savegame buffer is tight ! But hey, real men don't need no stinkin' save game. Right !' So there !! In fact it will save from the off, but may crash your PC when you return to DOS if you do. Other than this there are no known bugs of any kind. EMail me if you find any. ----------------------------------------------------------------------------- * Copyright / Permissions * Please keep this WAD and associated files intact and give me credit for it. You may use this level as a basis for a new WAD if you really want to. Email me with questions or comments at any of the above addresses. -----------------------------------------------------------------------------