================================================================ Title : HELLDOOM, think swift or you will regret... FileName : HELLDOOM.WAD HELLDOOM.ZIP Author : Javier Fernando Almenara Otoya. E-Mail Address : aojavierfdo@hotmail.com WEB Sites : http://doortohell.tripod.com http://www.geocities.com/locusfocus/ Misc. Author Info : Peruvian System Analyst, and designer of the HELLDOOM Project. WADFile to be used with : DOOM Utimate [ ] DOOM ][ [X] Heretic [ ] HeXen [ ] Description : 12 levels totally tested (ok!) that you can check out and play... and don't forget to save your game advances. (Well, I don't say it is hard to play... heh,heh... prove it ;) Additional Credits to : LionHeart TM. and to all the persons that have developed that useful Tools to Make and Compile the DooM Maps (DCK, WinDeu, RMB, WARM, BSP and much others...) Oh sure, Id Soft. for their DOOM. Jim Flynn for the WAD tutor and converter utilities. Email: jflynn@pacbell.net ================================================================ * Play Information * Episode and Level # : Map01 to Map12. You will add the file the next way -> (for ex.) C:\DOOM2>Doom2 -File HellDooM.Wad -Deh HellDooM.Deh Add also the Bridges.Deh file if you're going to play Map10 - ARENA. Single Player : Yes, of course. Cooperative 2-4 Player : Yes, sure you can. Deathmatch 2-4 Player : Ya, this way is much better!!! Difficulty Settings : Yes, implemented. (All the difficult levels). New Sounds : No. But you can get the file WADTEX.ZIP, another of my creation and you can enjoy this new stuff. New Music : No, but read the above point. New Graphics : Yes. The Title Screen, the M_DooM Logo and the Levels Names. Demos Replaced : Not yet... * Construction * Base : New levels from scratch. Build Time : Oh, come on, I'm not really sure. But I guess, I took a lot of time for this...(days, weeks, months). Editor(s) used : Sure, I have used for this creation: Deth 4.14, WinDeu524, Dck362, and I have checked out some others in my way of building it. Known Bugs : I recommend playing HELLDOOM.WAD, in other platforms; I mean that you should better use, BOOM Engine from the TeamTNT (http://www.teamtnt.com), Legacy Engine from the Legacy Team (http://www.newdoom.com/doomlegacy) recommendable, or ZDOOM Engine, from Randy Heit (http://www.zdoom.notgod.com). All of these cares, because if you use the original DOOM2.EXE file, well... I believe you won't like the Visplane Overflows! You now, have the sites... so visit them and make your election. Please don't try the game the hard way... MAP10 has been tested to work with Legacy (v1.30 and newer ones) and ZDooM. Also with BooM, but the 3D Bridges will give some problems (due to the BRIDGES.DEH file). Comments : Referring to level MAP09, MAP10, MAP11 & MAP12 you can use them also like a WADs tutor; there is a lot of interesting stuff in them. Enjoy. Check the TRICKERY.Zip, PATCHM10.Zip, PATCHM11.Zip & PATCHM12.Zip files for further references. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. But please send, me an E-Mail, so I will know you are using it. There's no problem at all guys!!! You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: Well, you can get it at: ftp://ftp.cdrom.com/pub/doom2 Other: I hope you like my HELLDOOM.WAD; if it is the case please contact me and let me know. If not... well I'm really sorry, but you loose your time...