================================================================ Title : Hotel Hell(version 5,16/1/98) Filename : hotelhel.WAD Author : Chris Lloyd Email Address : lloyd@hkustasa.hku.hk Misc. Author Info : Academic mathematician working at the University of Hong Kong, with 2 kid and old enough to know better. Oh yeah ...I'm an Aussie. Additional Credits to : Jason Hoffoss writer of Dmapedit ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes, several New Graphics : Just the sky New Music : Yes. Led Zep rules. * Construction * Base : New level from scratch Editor(s) used : Dmapedit, dmgraph, deutex Known Bugs : Computer may hang on exit from saved UV. Size : Very bloody big Version 5 : Changes: (i) Minor architectural and cosmetic (ii) level progression more obvious (iii) hidden doors invisible on automap (iv) tougher monsters and placement (v) New sounds, music and textures in main wad * Copyright / Permissions * Authors may do whatever the hell they like with this. What can I do about it? Do I really care? Please email with comments. The biggest buzz about making WADS is hearing from the heaps of people who are playing it. Hey, I'm pretty isolated out here in China - drop us a line! THE SETTING =========== Earth leadership are holding a strategy meeting at the Hellton Hotel. At the conclusion of the summit the President addresses the nation. Unfortunately, he has turned into a Chaingun Sarge! The entire hotel has become hopelessly enmeshed within an interdimensional warp linking it with Hades, whose minions can often see you well before you see them. A teleporter in the hotel lobby is the focus of the warp and if you can step through it the warp will collapse returning all to normal space. Your mission is to find the three keys that unlock the force fields protecting the teleporter. Secrets: 6 Keys: All 3 required, at least now that I fixed the bug they are. They are located pretty much at opposite ends of the map. Weapons: All 6 are there if you look Features: (i) Invisible walls (ii) Walls that become passable and then solid again. Hint: You can tell their state by their appearance (iii) Bars that go from solid to passable (iv) A shrinking teleporter! (v) Sectors that appear to be beneath other sectors (vi) Lighting that follows you along hallways (vii) Switches that appear where none were before Difficulty: I think it is pretty hard on HMP but then I will never win any Doom tournament. There is plenty of health and ammo but virtually none is in plain view. There are three soul spheres, an invulnerability sphere and 2 mega armors so make sure you find them. This is a quality level, which took an incredible amount of time to build. Enjoy it! Queries for the clever: I have three problems in designing wads. 1. In outside areas you often get an awful sky shimmer, expecially when the floor is uneven. So if you wanted to have our hero outside sitting on a hill side then forget it. 2. For big levels you can't save when playing doom. This seems to depend largely on the number of objects in the level. It doesn't depend on how much of the level explored. Hotel Hell is pretty sparse in objects for this reason. 3. I have problems making demos. A little way into replay the key movements seem to get out of synch and our hero starts acting like an idiot. Stop press: Apparently there is no solution to this except to make short demos. If you can solve any of these problems, email me! Better still, isn't there a doom builders newsgroup or web page collecting all this sort of information? If there is then I haven't found it. Other WADs by CJL: insanity (1 level) insanity.wad 1/05/97 Slaughter House 5 (6 levels) sh5.wad 31/10/97 hongkong (1 level) hongkong.wad 10/11/97 Duplication: This level includes a large area from "insanity", my favourite room from the first level of "slaughter house 5" and another one from the second level of the latter. Best wads I have found at ftp.cdrom: accursed by jmartin@soundcom.net artifact by Paul Smidt (106057.2725@compuserve.com) altd2 - alternate doom darkcvnt - Dark Covenant invaders - looks like heretic with fast weapons If you're looking for some great wads, check out "Doomoscope", which has the best 100 wads ever made. Includes this wad!