================================================================ Title : goaway09.WAD (goaway v0.9) Author : Malcolm Sailor Email Address : sailorm@muhammad.usask.ca Misc. Author Info : From E-mail messages about 3_pack1.zip Thanks. I needed that. -richard@radar.demon. something. I have one thing to say: cooool. -Rob doell (doell@sklib.usask.sk.ca I would greatly appreciate feedback on: ammo/health: there's more than I need but I know where everything is. difficulty: too easy/hard how much you loved it/hated it. .zips I have made: darker.zip: contains darker.wad, my first level 3_pack1.zip: contains ruler.wad, omelet.wad and tekrkbrn.wad, better than most stuff out there but nothing special ds-61-2.zip: contains seven high-quality maps alapolgy.wad: two very short levels fromdrem.wad: a very short level from a dream lab.wad: a high-tech lab boom.wad: a ghost-town. The first room is practically copied right out of dante's gate. It's good though. wasteme.wad: an untested (at point of release) wad. I left out the exit switch (blush). sinferno.wad: a okay hell wad. quikisgd.zip: one of my more recent releases. Short, high quality, and action packed. -...good, high quality level. Reminds me of e4m1 -cmarti39@icon.net Soon to come: Skull.zip: skull.wad for doom 1 DS-61-3.zip: update of ds-61-2.zip nosun2.zip: second of a series: the space ship at the end nonun.zip(oh, so that's what it was) My fav. wads: Raven.wad (you know it) Mtfactor.wad. It's incredible! get it now! Darkcvnt.wad. The best! Description : Some aliens invaded your town and you want them to goaway! | Large city-like level. over 450 sectors. |\ | / Ton of archviles. | \ | / | \|/ | /|\ | / | \ |/ | \ | Additional Credits to : Canada, Myself, iD, and the makers of dck. Without it, I would still be trying to close a sector in deu. ================================================================ * Play Information * Episode and Level # : Map01 Single Player : Yes, built for it. No FUCKING (there did I piss off you yuppies yet) multiplayer switches. Cooperative 2-4 Player : Yes, Deathmatch 2-4 Player : Yes, Extra Weapons, Closed off to a certain portion of the map -not tested though Difficulty Settings : Yes. Play it in UV for the full experience. New Sounds : No New Graphics : No. Just imagine the sky is whatever it would look like on the sun. Or if you have dante's gate and dck you can add dante's gate to your list of textures and then play and it will have a starry sky which looks a lot better. Demos Replaced : None * Construction * Base : New level from scratch Build Time : I would guess 35 hours. Editor(s) used : Dck 3.4, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs. Known Bugs : at the end, something screws up that I guarantee you won't notice if you don't look. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. But if you do give me credit. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.