================================================================ Title : Filename : Galaxia.wad; Galaxia.zip Author : Roger Ritenour Emale Address : ritenour@mail.comet.net Story Line : The horrors of war for Star City are momentarily over. Shell-shocked survivors are coming out of hiding and wondering aimlessly about. In the big UAC building at the city center, you are going over records searching for clues to how it all started. What you find are records of the intergalactic colony ship, Galaxia, launched years ago and headed for the Andromeda galaxy. And, they may have taken some unwelcome stowaways with them! The starship Pleiades is a capable ship and can reach the Galaxia in a stern chase. You decide to accept this mission and several months later, find yourself closing on the giant colony ship. All is quiet so you decide to beam aboard. The room that you beam into is a mess; it might have once been an arboretum. What you find are your worst nightmares... Description : Single level with lots of new graphics. This is a 4th level in the Pleiades series. (you may wish to download the previous levels; Pleiades, Mir, and Starcity, all of which can be found at the same sites as this level Note: Pleiades, Mir, Starcity, and this level are not intercompatible for combination into a single multilevel PWAD nor for play under the same loading of Doom2. They have different sky and wall textures assigned to the same names.) Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter. Combat : This level features varied combat aboare a giant colony ship. It has its own style of play that is different from the preceeding levels in this series so that you must rethink your tactics. You will be confronted with some tough choices on how you take on some of the monsters. Although none of these choices will put you into a no-win situation, the nature of combat will be greatly affected. Finally, like most of my levels, this level features random monster placement the gives the action a different twist each time it is played. Additional Credits : Chris Dale, who originally provided me with the idea for this sequel in the Pleiades series. Doug Ryerson, I borrowed a few of his textures from his ANTARES.WAD. Dave Swift, I borrowed his idea of shiny gold surfaces for a door textures from his H2HMUD01.WAD level. * Play Information * Episode and Level # : Map01 of Doom II Single Player : Yes Cooperative Player : Yes (untested) Deathmatch : Yes (untested) Difficulty Settings : Yes, full range (all difficulty levels a little tougher than standard Doom difficulties, suggest starting at the easier levels until familiar with the layout. The D2 "Hey, Not to Rough" difficulty setting is designed to be beatable without finding any of the secrets. New Sounds : No New Graphics : Many New Music : sort of (selection taken from Doom 1) Demos Replaced : None *Construction * Base : New level using portions of the Pleiades Editors used : Wintex/Deutex WinDEU32 BSP Node Builder RMB, Jens Hykkelbjerg Corel Photopaint 6 CorelDraw 6 Known Bugs : * Copyright / Permissions * You MAY use this level as a base to build additional levels You MAY modify this level. If you do, please drop me a line, I would like to see what you come up with. You MAY distribute this this WAD in any electronic format provided you include this information file unmodified. If you use portions of this wad in other wads, all I ask is that credit be given to the originator, whether it is me or someone from whom I borrowed from.