* General Information * ============================================================================ Title : Yet Another Death Match PWAD (YADMPWAD.ZIP) Author : Kenneth S. Forte Email Address : fusioncon@globalone.net Additional Credits to : Rich Condon for testing Jordan Feinman for testing Justin Powell for testing Authors of the multitude of utils used Description : A collection of 7 Deathmatch PWADS for DOOM ][. All of these levels are intended to be played WITHOUT the -nomonsters parm. If you like playing with monsters, you may find these monsters well-placed for death- match play. If you don't like monsters in deathmatch, give it a try for these levels, and you might find yourself thanking that cyberdemon for wasting your opponent just before he could get the BFG... Two of the levels are brand new levels never before distributed, and the remainder are old DOOM levels recycled for use with DOOM ][. All levels and textures were created by myself, and I hope the hell this is the last thing I ever make for DOOM, DOOM ][, or Heretic. We'll see about Strife... FORMULA.WAD is a lame attempt at making DOOM look like a racing event. I wanted to put in more road markings, but I had some visplanes trouble and gave up on that. There is perhaps a measure of realism in this level, as there has probably been at least one F1/Indycar driver that has entertained the notion of taking a shotgun to the spectators :) FRITZ.WAD is hopefully my final level, and so it is named after my girlfriend-with-whom-I- have-been-living-for-over-5-years-and-why-the- hell-havn't-I-married-her-yet-anyways..... Enjoy... Exits : MAP01 (ULTIMA.WAD) : Single player Located atop the southern lift, clearly marked, and the only switch on the level. Hard to miss. MAP02 (FORMULA.WAD) : Single player Located behind the door in the "hidden" service tunnel. The door can be identified by the back- packs and Megasphere near it. MAP03 (CLAWSON7.WAD) : Cooperative The exit lies in the building which houses the rocket launcher and rockets (protected by a crusher). The switch on the green wall lowers the lift to the right. The switch atop that lift lowers the opposite lift, and the switch atop the opposite lift reveals the exit. As you can't get from one lift to the other quickly enough, have one player stationed near the second lift for when the switch atop the first lift is hit. MAP04 (DMRANDOM.WAD) : Single Player Behind where each player start is a switch which is the exit switch. Sorry if this causes any confusion, but I originally made this level so that only a player who had just died could exit the level. MAP05 (DMSPIRAL.WAD) : Single Player Behind where all the players start is a switch which is the exit switch. Sorry if this causes any confusion, but I originally made this level so that only a player who had just died could exit the level. MAP06 (DMPORTER.WAD) : Cooperative In the room with the Super Shotgun is a secret door that leads to a switch. This switch lowers a lift in the "Master Switch Room" which can be identified by being the only room that has 8 switches in it. You can reach the "Master Switch Room" by going through either of the teleporters marked by backpacks, lowering the lift into the pit, and running down the hallway at the bottom of the pit to the teleporter there. When a Player hits the switch in the room with the Super Shotgun, the lift in the "Master Switch Room" lowers, revealing another switch. That switch lowers the silver structure in the very center of the level and reveals the exit switch. MAP07 (FRITZ.WAD) : Single Player Taking the BFG opens two large doors, revealing two Invulnerability Spheres. Taking each of these spheres opens doors revealing teleporters which lead back into the main acid area. Entering these teleporters lowers a platform behind the BFG. The back wall of this platform conceals a lift which leads the exit switch. * Play Information * ============================================================================ Episode and Level # : MAP01 thru MAP07 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : Yes * Construction * ============================================================================ Base : New levels from scratch and Original DOOM levels converted to DOOM ][ (that were at one time also new levels from scratch) Build Time : About 3 days of tweaking and testing above and beyond each level's build time (below) ULTIMA.WAD : 3 hours FORMULA.WAD : 8 hours CLAWSON7.WAD : 36 hours DMRANDOM.WAD : 12 hours DMSPIRAL.WAD : 6 hours DMPORTER.WAD : 24 hours FRITZ.WAD : 12 hours Programs used : For all the included levels, heres all the various utilities that were ever used. Editors: DEU 5.0, 5.1, 5.21, 5.21GCC EDMAP 1.22 DEU2c Node Builders: BSP 1.1x, 1.2x IDBSP 1.01 Reject Builders: RMB 2.1 Graphics Patchers: DMGRAPH 1.1d Graphics Editors: Deluxe Paint Known Bugs : None known. * Copyright / Permissions * ============================================================================ You MAY NOT use the material in this WAD for any purpose without written permission from the author. All contents of this WAD are the sole property of the author. You may distribute this WAD in its original state for personal, non-profit use in any electonic format (BBS, Diskette, CD, etc) provided that you include this file. If you intend to distribute this WAD for profit (including profit from the medium on which the WAD is to be distributed) you MUST secure written permisson from the author prior to doing so. (Sorry about being so anal about all this, but some sub-human individuals are getting rich off of the labors of WAD authors.)