================================================================ Title : WAREHOUSE DEATHMATCH for DOOM II Filename : WAREHOUS.WAD Completion : December 31st 1999 Author : Gregory Dick Email Address : greg_br549@yahoo.com Misc. Author Info : Waiting for this whole "Y2K" garbage to end. Other WADS by Author : Hero.wad for Doom2 Bermuda.wad for Doom2 (port required) Coal.wad for Doom2 Description : A bare-bones deathmatch level (my first DM wad) based at a warehouse. Designed for "alt death". Let me know what you think. Cheesy Doom story : Life as a shipping clerk is a drag. Late after work you and your fellow employees discover a crate full of weapons! Let the fun begin!!! Additional Credits to : ID Software, the good folks at ftp.cdrom.com, Budweiser brewing company, Michael Niggel's ARMORYDM.WAD for the "reset score" switch idea, My old shipping and receiving job at MagNif Inc., and of course wad authors and doomers everywhere. ================================================================ * Play Information * Game : Doom2 Level # : Map 01 Single Player : Yes, for shooting at walls. Cooperative 2-4 Player : No Deathmatch 2-8 Player : Yes, Yes! 8 starts exist. 2 player played pretty smooth over modem Difficulty Settings : No New Sounds : Just one New Graphics : Yes, night sky from hero.wad New Music : Yes...James Bondish type tune Demos Replaced : None...Would love to see some!! ================================================================ * Construction * Base : New level from thin air Editor(s) used : Various map editing utilities Wintex 4.3 (Olivier Montanuy) Rmb 2.1 (Jens Hykkelbjerg) Adobe Photoshop 4.1 Build time : About 12 hours Known Bugs : You tell me. Additional note : Exit switch allows players to view DM score... then resets score and starts level over...players retain weapons, ammo, and health status. Provides a nice break in the action. ================================================================ * Gameplay Hints * Getting the BFG is a bit of a tight squeeze (as it should be)...let some other sucker hit the switch. Health and armor are scarce (keeps deathmatch experts on their toes)...plan accordingly. Also, a beautiful telefrag opportunity exists...look for the signaling lift! ================================================================ * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels without the permission of it's author. Authors MAY extract original graphics ONLY for use in game levels that are distributed freely on the internet provided credit is given to this WAD and it's author. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com ...you buffoon!! BBS numbers: what the...??? Other: