================================================================ Title : The Great Outdoors Filename : VAL007.WAD Author : Valentyn Email Address : valentyn@gte.net Description : A large, open-air Deathmatch arena for Doom II. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : No (Unless you're just doing laps.) Cooperative 2-4 Player : Boring as hell Deathmatch 2-4 Player : Exactly (best with 3 or 4) Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Awesome Doom Editor (ADE2) Construction time : Eight hours Known Bugs : * Copyright / Permissions * Authors may use this level as a base to build additional levels as long as credit is given to myself for the original. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com Other: ================================================================ Special: Big, open spaces. Lots of them. Platforms. Woo-hoo! No secrets here; just loads of weapons and some large spaces. From a distance it's actually quite useful to strafe with the rocket launcher... One playing note -- the two teleporters on the lowest level are special. Each one teleports to *four* different locations, depending on which side of the teleporter you enter. Some interesting things I learned in this one: The BFG has a fairly limited range. If you fire it from one side of this arena to the other, you won't get a great strike with it. When I was first writing this, I put three or four rising blast shields on each of the four outer platforms. These shields would raise and lower according to switches on the bottom platforms. When I tried it, however, Doom2 crashed with a Visiplane Overflow error. Apparently there were just *too* many surfaces visible at any one time. Please email me with any suggestions, critiques, or advice. Thanks!