*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()* T H E L A S T R E S O R T Holiday Theme Park The Ultimate Deathmatch Experience for DOOM 1.666 or DOOM II 1.7a by Michael Houston mp_hous@pavo.concordia.ca Additional Credits to : Greg Houston - Graphics Andrew Warrington - Testing & Story David Sears - Music TLR.ZIP - The Last Resort for Doom 1.666 TLR-II.ZIP - The Last Resort for Doom II v. 1.7a *()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()*()* Description: Nine entirely new DM specific levels, each representing a unique theme. Every level has its own strategy, size and "frag-rate": 1 - High noon 5 - The Practice Room 2 - The Castle 6 - Versailles 3 - The Island 7 - The Shrine 4 - The Arena 8 - The Ballroom 9 - The Funhouse Features: - Nine new levels from scratch. - Over 700k of new graphics. - More than 200k of new sprites. - Some new sounds for the ending. - A new soundtrack consisting of 4 new songs. - A total of 12 LMP Deathmatch demos Deathmatch specific features: - Co-operative exits (and optional single exits for those of you who don't like the idea). - Several deathmatch scenarios available: weapons only, weapons & items, respawning monsters, etc. - "Opponent Indicators", for the larger levels. These help narrow down the hunt for your quarry. - Cages: Although there's a big weapon inside, you'll have to sacrifice 30 seconds to get it. - Moving sniper spots: These allow you to still shoot your opponent from a sniper spot, even if he is directly below you. - Special "Trap" areas that you can set on your opponent. - REAL bulletproof windows. Sure, you can see your enemy through the the window, but you can't shoot him/her. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You may do whatever you want with TLR, as long as you ask us first. * Where to get this WAD * FTP sites: ftp.orst.edu (& its mirrors) Other: alt.binaries.doom BBS: The Game Palace BBS (305) 587-4258