=========================================================================== Review : One of the best deathmatch WAD's in general. Looks also beautiful. =========================================================================== Primary purpose : Deathmatch =========================================================================== Title : TIMJAY (DOOM II Deathmatch PWAD Collection) --> legalized version Note by the uploader : I have removed from the original TIMJAY.WAD the first level, MAP01, that was a modified version of E1M1 from the original DooM. A sound, that featured the voice of Butthead, has also been removed because of legal issues. One demo-lmp (TJ-LEV1.LMP), that was distributed with TIMJAY.WAD, has been left out of this legalized release, because it took place in the now removed MAP01. Filename : timjayl.wad --> was originally TIMJAY.WAD Release date : 03/20/95 MM/DD/YY (Timestamp of the original textfile, included in this release within origdoc.zip) Author : Tim J. Ash (TIMinator) Jason Kirby Email Address : tim.ash@cyberstore.ca (Tim J. Ash) jakirby@cyberstore.ca (Jason Kirby) Description : This is an 8 level collection of Deathmatch levels for DOOM2. Compiled from the works of myself (Tim) and my fellow author (Jason). These levels represent a wide range of tastes in deathmatch play, from the ultra-small levels to the large, hunt-em-down levels (but not too large). Additional Credits to : Many playtesters, too many too mention by name. You know who you are. ID Software for the game we all love to play. Kenneth S. Forte for some of the great sound FX. Check out his sound PWAD, YADSPWAD, it's great. =========================================================================== * What is included * New levels : 7 Sounds : Yes (Provided mostly to make Deathmatch more fun) Music : No Graphics : Yes, some on MAP02 and MAP08 Dehacked/BEX Patch : No Demos : Yes Not within the PWAD-file, but two (originally three) 3-player demos have been included for your enjoyment (ver 1.9). They are based on levels 5 and 7. View is from my perspective. Filenames are TJ-LEV5.LMP, TJ-LEV7.LMP. Other : No Other files required : No * Play Information * Game : DOOM2 Map # : MAP02 MAP03 MAP04 MAP05 MAP06 MAP07 MAP08 Single Player : Designed for Yes (Not much point though...) Cooperative 2-4 Player : Designed for Yes (Oh sure, this will be REAL fun...) Deathmatch 2-4 Player : Designed for Yes!!!!! Other game styles : No Difficulty Settings : Yes - Skill levels vary according to the PWAD. See the individual PWAD descriptions for details. * Construction * Base : New from scratch Editor(s) used : DEU2 v5.21, EDMAP v1.20, BSP v1.2, DMAUD v1.0 Known Bugs : None - extensively playtested. * Copyright / Permissions * Authors may use this level as a base to build additional levels. Just give credit where credit is DEU.. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. =========================================================================== What follows are the detailed descriptions of the individual levels. =========================================================================== =========================================================================== MAP01 =========================================================================== Has been removed in this legalized relese, because it was a modified E1M1 from original DooM. =========================================================================== MAP02 =========================================================================== Title : Megapit Filename : MEGAPIT.WAD Author : Jason Kirby Rating (1 to 10) : Complexity : 3 : Size : 5 : Flow : 5 : Aesthetics : 7 Description : Cozy (yet spacious ;)) fragfest. Additional Credits to : Tim "TIMinator" Ash, Ryan Saari and many others for playtesting. (Oh yeah, and all the rest of the cannon fodder for showing me what the pit looks like covered with corpses! =:) ). Most of the players in the level start out on an equal level, (with a megasphere and a shotgun) with the exception of the plasma wielder, he's got his work cut out for him!. Grab your shotgun and megasphere follow the arrow down the elevator, and oh yeah, watch your ass. =========================================================================== * Play Information * Episode and Level # : MAP02 Single Player : Yes (What a blast ;) ) Cooperative 2-4 Player : Yes (But Why?) Deathmatch 2-4 Player : Yes, more the merrier! Difficulty Settings : Not implemented New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : None * Construction * Base : New level from scratch (about 4 hrs) Editor(s) used : DEU 5.21GCC, DEU2, BSP12X, Powerchords, Corel PhotoPaint. Known Bugs : None =========================================================================== MAP03 =========================================================================== Title : BRIMSTONE (DOOM II Deathmatch PWAD) Filename : BRIMSTON.WAD Author : Tim J. Ash (TIMinator) Rating (1 to 10) : Complexity : 7 : Size : 9 : Flow : 5 : Aesthetics : 8 Description : The largest PWAD in this collection, this level is really only suitable for more than 2 players. WARNING: This level, although simple in design, has quite a few linedefs, therefore it may be slow on anything less than a 486-33... =========================================================================== * Play Information * Episode and Level # : Map 03 Single Player : Yes (Not much point though...) Cooperative 2-4 Player : Yes (Oh sure, this will be REAL fun...) Deathmatch 2-4 Player : Yes!!!!! Difficulty Settings : The higher the skill level, the more items, weapons, and health exist. New Sounds : Yes (Provided mostly to make Deathmatch more fun) New Graphics : No New Music : No Demos Replaced : None =========================================================================== MAP04 =========================================================================== Title : Outpost Filename : OUTPOST.WAD Author : Jason Kirby Rating (1 to 10) : Complexity : 6 : Size : 3 : Flow : 7 : Aesthetics : 7 Description : Can you hold down the fort? First one in lowers the drawbridge! You can raise it from inside the outpost or the 2 blue skull switches can raise it from the outside after they blow your mangy corpse off of the platform! =;). Watch out for respawing spys (players) inside your fortress!. Additional Credits to : Many rocket sucking victims for playtesting. =========================================================================== * Play Information * Episode and Level # : MAP04 Single Player : Yes (Have a look around) Cooperative 2-4 Player : Yes (But Why?) Deathmatch 2-4 Player : Yes, more the merrier! Difficulty Settings : Not implemented New Sounds : Yes New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch (about 4 hrs) Editor(s) used : DEU 5.21GCC, DEU2, BSP12X. Known Bugs : None =========================================================================== MAP05 =========================================================================== Title : CITADEL OF POWER (DOOM II Deathmatch PWAD) Filename : CITADEL2.WAD Author : Tim J. Ash (TIMinator) Rating (1 to 10) : Complexity : 6 : Size : 8 : Flow : 8 : Aesthetics : 9 Description : Atop the mighty Mount Fragmore the best of the best gather to prove thier mettle in the Citadel of Power. Whoever reaches 100 Frags first will be crowned as the toughest marine on the mountain. Additional Credits to : Bob Baum, Dave King, Scott West, and many others for thier playtesting and input. =========================================================================== * Play Information * Episode and Level # : Map 05 Single Player : Yes (Quite difficult on skill 4) Cooperative 2-4 Player : Yes (Interesting, but resist temptation to frag ;>) Deathmatch 2-4 Player : Yes (The more players the better!) Difficulty Settings : Yes (Varying amounts of weapons, health, and monsters, depending upon skill level) New Sounds : Yes (Provided mostly to make Deathmatch more fun) New Graphics : Yes (Nothing major here, just some credits) New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU2 v5.21, EDMAP v1.20, IDBSP v1.0, DMAUD v1.0, DMGRAPH v1.1. Known Bugs : None - extensively playtested. * Running this WAD * All participating players must have a registered copy of DOOM II and a copy of CITADEL2.WAD. Use the -FILE parameter with -WARP 01 at the command line. * About CITADEL2.WAD * Citadel II - Citadel of Power is my fifth PWAD, the first one I have designed primarily for Deathmatch play. Considerable time has gone into making this level a very playable Deathmatch PWAD. Many additions and modifications were made to the level after extensive playtesting in 2, 3 and 4 player deathmatches. A fair amount of time has also been spent in making the level look good, so I'm hoping it will be a pleasure to play. As an afterthought, I also added in a few choice sounds to make Deathmatch more fun. There are several tricks to CITADEL2 that you will only notice and make use of in multi-player play. They are described below: Symmetry: Citadel II is symmetrical by design, to keep the layout simple and easy to learn. Whatever exists on one side of the map will exist on the other. This goes for textures, rooms, lighting, items, and monsters. Lighting effects: Notice that there are two cubbyholes to the left and right of the large central room. The lights in these rooms flash on and off rapidly if someone is running up the left or right staircases, respectively. Also, if the light flashes then remains dark, the marine has run down the stairs. If the light flashes and remains lit, the marine has run up the stairs. This assists you in locating you foe from inside this large room (I call it the AnteChamber). There is a cave-like area on the south side of the map, with the BFG on a platform. There is a left and right door on either end to allow access, leading from a room with a lit platform in either corner. If a marine jumps out the door to get the BFG, the lit platform in the room on the opposite side of the map will flash. This is to warn and alert marine of an enemy running for the most powerful weapon in the game. Sniper spot doors: From the AnteChamber you can see two small platforms obstructed by grates. These grates are initially covered by walls which lower when you enter the AnteChamber. The doors leading to these sniper spots are opened by moving towards the left and right lower rooms. Knowing this, you can tell which direction you foe is headed in the south portion of the map. Multiplayer exit: In the Marble Room is a section of wall that lowers when you step on the central platform, exposing this room to the AnteChamber. When this happens, two switches are exposed, either will lower a lift on the far side of the map. The lift is by the rocket launcher, between the two single player exit doors. Behind this lift is the end level switch. Note that in multiplayer mode, the two single player exits are obstructed. This prevents someone from ending the level without consent of all duelling parties. Extra weapons: There are more weapons in multiplayer mode, but the amount of ammo is the same in multi or single player. * Final Notes * There are a couple of secrets too, and if you can get to them before the other guys do, you will have a big advantage. Ill let you find these out for yourself. Last but not least, the skill level feature has been utilized to provide players with a different flavour of Deathmatch depending upon the difficulty level you are playing on. For those of you who play with finesse, try skill 1 or 2, where you will have to shoot straight and use your ammo wisely. If brute force is more your style, then go for skill level 4 or 5, where plasma, rockets and megasheres abound. I prefer skill 3 myself, a nice mix that keeps the game flowing. Citadel II was designed for the -ALTDEATH parameter, but regular Deathmatch rules work OK too. If your a sadist, try playing with the -RESPAWN parameter on skill 1 or 2 (or higher - ouch!). =========================================================================== MAP06 =========================================================================== Title : The Serpents Ring Filename : SERPRING.WAD Author : Jason Kirby Rating (1 to 10) : Complexity : 9 : Size : 7 : Flow : 5 : Aesthetics : 8 Description : Very complex, many secrets, requires a little bit of learning, but worth the time. For the dedicated and veteran deathmatchers looking for something a little different. Most of the weapons are in the secret areas and require you risking your ass a bit. If you have a little bit too much health, go for the plasma rifle ;). A quick check of the complete map will explain the title of the wad. Note: All of the "blocks" in the main room have something inside them. Additional Credits to : =========================================================================== * Play Information * Episode and Level # : MAP06 Single Player : Yes (for learning the level) Cooperative 2-4 Player : Yes (But Why?) Deathmatch 2-4 Player : Yes, more the merrier! Difficulty Settings : Not implemented New Sounds : Yes New Graphics : Yes New Music : No Demos Replaced : None * Construction * Base : New level from scratch (about 10 hrs) Editor(s) used : DEU 5.21GCC, DEU2, BSP12X, Corel PhotoPaint. Known Bugs : None =========================================================================== MAP07 =========================================================================== Title : BFG SPAZ (DOOM II Deathmatch PWAD) Filename : BFGSPAZ.WAD Author : Tim J. Ash (TIMinator) Rating (1 to 10) : Complexity : 2 : Size : 2 : Flow : 9 : Aesthetics : 4 Description: I hate the BFG. No skill involved with it. Some players like the mass destruction it causes, so I created this level with those players in mind, and it's actually quite fun. This level was designed to be small, fast and furious. Non-stop fraggin action, even with 2 players. Additional Credits to : Steve Silvester and his friend James for playtesting. Thanks for the easy frags, guys. ID Software for the game we all love to play. =========================================================================== * Play Information * Episode and Level # : Map 07 Single Player : Yes (Not much point though...) Cooperative 2-4 Player : Yes (Oh sure, this will be REAL fun...) Deathmatch 2-4 Player : Yes!!!!! Difficulty Settings : Yes - Skills 1 & 2 is for Shotguns only. - Skill 3 is for Plasma and Rockets only. - Skill 4 & 5 is for TOTAL BFG CARNAGE!!!!! New Sounds : No New Graphics : No New Music : No Demos Replaced : None =========================================================================== MAP08 =========================================================================== Title : Go For it Filename : GOFORIT.WAD Author : Jason Kirby Rating (1 to 10) : Complexity : 7 : Size : 6 : Flow : 6 : Aesthetics : 8 Description : The name says it all, just beware the plasma rifle trap. Additional Credits to : Tim "TIMinator" Ash, Ryan Saari and many others for playtesting. =========================================================================== * Play Information * Episode and Level # : MAP08 Single Player : Yes (Have a look around) Cooperative 2-4 Player : Yes (But Why?) Deathmatch 2-4 Player : Yes, more the merrier! Difficulty Settings : Not implemented New Sounds : Yes New Graphics : Yes New Music : No Demos Replaced : None * Construction * Base : New level from scratch (about 6 hrs) Editor(s) used : DEU 5.21GCC, DEU2, BSP12X, Corel PhotoPaint. Known Bugs : None =========================================================================== * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors: ftp://ftp.sunet.se/pub/pc/games/idgames/ http://ftp.sunet.se/pub/pc/games/idgames/ http://public.ftp.planetmirror.com/pub/idgames/ http://www.gamers.org/pub/idgames/ ftp://ftp.ntua.gr/pub/vendors/idgames/ http://youfailit.net/pub/idgames/ http://ftp.fdn.fr/games/idgames/ ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/ ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/ ftp://ftp.task.gda.pl/pub/games/idgames/ ftp://ftp.netc.pt/pub/idgames/ http://ftp.netc.pt/pub/idgames/ http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/ =========================================================================== Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com The review at the beginning of this template has been written by FunDuke.