** RELEASE: 2/25/95 ** ** Hole in the Sky -- for DOOM ][ ** This is a medium-sized, yet complex wad for DOOM ][, with excellent single play, but designed from the beginning with deathmatch in mind ( 3 or more players ). Two player deathmatch is more of a hunting match in this level (for those who love nothing better than killing). It should also make a good co-operative game. The 4 starts are in, but co-op is as of yet untested. If you're interested, read on. ============================================================================= Title : Hole in the Sky Filename : sky1.wad Author : Michael Novak Email Address : mjn@ksu.ksu.edu Discription : PWAD for DOOM ][. I firmly believe that the wad is definitely id-quality play. It was tailor made for deathmatch, yet gives excellent single player play. Additional Credits To : id software (duh!!), the DEU team (still waiting for 5.3), and the authors of BSP, and RMB. ** Beta testers who sent feedback: ** Craig Bates David J Horn G.A. Joiner Gary Laledotrin Laan M Patrick A Friedl R.J. Dignall Zach Esler Ty Halderman (excellent comments) Thomas Spaulding (for haloween.mid) ** I appreciate your help ** ============================================================================= * Play Information * Level # : Map01 Single Player : Yes, excellent and challenging play... three keys used independantly. Cooperative 2-4 player : Yes, but untried. Deathmatch 2-4 player : DEFINATELY!!! -- that was the original purpose of this wad, but it eventually grew up into an excellent single player wad as well. But, as I stated earlier 2-player is more of a hunt. Difficulty settings : Yes... lets see if you're badd enough to handle Ultra Violence on single player without cheats. New Music : The theme from the Halloween movies!! For best results turn your sound fx down quite a ways, and turn the music all the way up. Demos replaced : Demo included in the zip, but not in the .wad file. * Construction * Base : Original Editor(s) used : DEU, BSP, RMB Known Bugs : There was an occasional visplane overflow error in the first room, but I think I've taken care of it. If it creeps up again, let me know. Build Time : Don't ask. Alot. * Copyright Permissions * You are free to distribute this in any electronic form you wish, as long as the level and text file are distributed together, and unaltered. You may include this on a CD, as long as you are not charging money for the contents, only manufacture. You may not make modifications to the level without my permission, but you are free to include it in a multi-level wad, so long as this file is included as well. * Where to get this WAD * alt.binaries.doom ftp.cdrom.com ============================================================================= More thorough discription: This level was initially designed with deathmatch in mind. It is a combination of two large seperate rooms, separated by intricite passageways, and medium sized junctions. Alot of attention was payed to textures and layout.... As far as I know, there are no horribly mis-aligned textures, and absolutely no HOM or Medusa effect. Initially on single player mode, you will start out in the center of one of the largest rooms. There are a *large* number of monsters on the level to wreck havoc (deathmatch or no). Don't be surprised if once you clean a room out, its once again filled with monsters upon your return. Difficulty settings are implemented, and on deathmatch, there are about a dozen more monsters to contend with than single player, and all the weapons are available in multiple spots. In single player mode, the only weapon unavailable is the BFG. For those who don't believe the level is beatable (an accusation from a few beta testers), check out the demo I included. But if you want the fun of discovering the secrets, and how to win by yourself, don't watch the demo until after you've beaten the level. ============================================================================= ** what I'm looking for ** First of all, any bugs you might find. Secondly, I'd like a lmp of some brave netter beating the level on UV. I'd also like to see a 4-player deathmatch lmp if possible. and **FEEDBACK** to mjn@ksu.ksu.edu ============================================================================ BTW, I am also seriously considering putting together a complete, 30-level wad for DOOM ][ (with this wad included). If you have authored any wads you feel would be a good addition, e-mail it to me. If you know of any other wads that are "excellent", please give me an ftp location for them. All levels need to be reasonable in size to allow deathmatch (hopefully no larger than this one), and designed -well-. Hopefully alot of attention paid to textures, and the look and feel of the level. I have no objections to additional graphics, and additional music as long as the DOOM ][ wad file need not be modified to accomodate the changes. If you're willing to contribute to this effort, send me some e-mail. sincerely, Michael Novak mjn@ksu.ksu.edu