================================================================ Title : SEAN200.WAD Author : S. White Email Address : Internet: swhite@wpi.wpi.edu Description : Basically one large room designed for a well-balanced deathmatch in DOOMII. This is my first attempt in building a level--enjoy. Additional Credits to : Edmap and idbsp authors for the tools and to the many various people who wrote the faqs that made using them surprisingly easy. Thanks also to my playtesters Ben S., Dave G., and Keith. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes : Hurt Me Plenty: Weapon, Armor, Ammo in deathmatch start. : Ultra-Violence: Weapon, less Ammo in deathmatch start. New Sounds : No New Graphics : No New Music : No Demos Replaced : No (but a v1.666 .lmp is in the .zip file) * Description * : Like I said, one big room. There are a couple of blindingly obvious lifts/ lowering floors and things that are hard to get to but no secrets. There is no super-shotgun or BFG and only a moderate amount of ammo and health. The level is deliberately designed for balanced deathmatches, not like some levels where one player can suck up the weapons/ammo/health and dominate less lucky players. If you enjoy having a real fight rather than an instant kill then you should like this level. If you have rev 1.666 of DOOMII, run the included .lmp of a four-player death- match for a decent demo of all the features. Note the texture of the outside walls-- one specially chosen to remove the usual "it's not easy being green" handicap. Monsters have been included so that the level won't be a total waste in one- player mode. The demo was recorded using 2 60MHz Pentium PCs and 2 66MHz 486DX2 PCs. The WAD runs great on a Pentium but your mileage may vary. * Construction * Base : A new DOOMII level from scratch. Editor(s) used : Edmap v1.30, idbsp 1.1BETA Known Bugs & Limitations: None, I think. * Copyright / Permissions * Authors may use this level as a base to build additional levels. If you do something interesting enough to upload to an ftpsite based on this level feel free to send me a pointer to the site and filename of the offspring. I do ask that any derivatives use a very different filename. I'd like the SEANxxx-named files to just be levels I've contributed. You may distribute the three files I'll be uploading (sean200.txt, sean200.wad, and sean200.lmp) in any way you like. I would prefer you keep at least the text file and the wad file together but I won't lose any sleep if you don't. If you put any of these files on a CD a complimentary copy for me would be nice (but not required). * Where to get this WAD * Internet: I'll upload it to ftp.idsoftware.com and hopefully it'll propagate out to the mirrors from there.