============================================================================= Title : Pud Whacker!! File Name : PUDWHAKR.WAD For : DOOM II (only the best) Author : Michael Daniels E-mail Address : daniels@cs-labs.cs.byu.edu Works : SLEINAD.WAD (dsc) [MAP07] EKIM.WAD (d ) [MAP02] (d)eathmatch LUAP.WAD (dsc) [MAP05] (s)ingle player RECOGNYZ.WAD (d ) [MAP04] (c)o-op RELLIK.WAD (dsc) [MAP11] NAULLER.WAD (dsc) [MAP08] (D)M collection + DOOM3.WAD (dsc) + 32 levels SEPTAR.WAD (dsc) POOZAR.WAD (d ) [MAP12] XUPKES.WAD (d ) [MAP01] HLEEEH.WAD (d ) [MAP03] DOUGHNUT.WAD (d ) [MAP06] GRYYD.WAD ( sc) PUDWHAKR.WAD (D ) ANGUUL.WAD (dsc) [MAP10] THOMAS.WAD (d ) [MAP09] SPARTZ.WAD (d ) Special Thanks : id Software, for writing the awesome Engine!! Ben Morris, for providing DCK! Olivier Montanuy, for creating WinTex! Everyone who helped me beta test. ============================================================================= * Description * Compilation of my deathmatch WADs.. Taylored to all types of playing style.. There's a little of something for everyone!! MAP01 - a rocket launcher's paradise! Wooden maze with a ton of launchers lying around.. Those with itchy trigger-fingers will spaz and self-frag, making this level a great place for people with control to show off! If you can drive you can make it to the secret Master Switch that shuts off all the lights (they turn back on when somebody snags the soul sphere).. Imagine fighting someone in a pitch black maze: you have light amps, they have rocket launchers. MAP02 - this one was built around an acid pit in which there is a BFG, a plasma gun, a rocket launcher, and a TRAP! The Control Room houses a switch that, if pushed, will give anyone caught in the acid a free self-frag. Don't hang out in the Control Room for very long, though, or yer DEAD. There are way too many ways in for anyone to be able to control it for long.. MAP03 - you get a double barrel, a rocker launcher, or a plasma gun in your safe spawn sight, then you get to fight for the central soul sphere, which is on a two-lift pillar... You must have both luck and patience to get it, which makes things interesting.. Mow yer buddy while he waits and then snag the thing yourself! The rooms are connected by a series of turbo doors and tunnels; if you just CAN'T wait for a door, use a tunnel (you get good guns behind the doors and ammo in the tunnels)! Run around, shoot, run around some more, and shoot! This level sure keeps you on your toes! MAP04 - an adrenalin rush, plain and simple. You may very well get more telefrags on this than real frags since the only way to get a better gun than the single barrel you spawn by is to make a jump onto some stairs; miss and yer in the acid from which there is but one escape - teleporters that all go to the same destination (the center of the main "disco" fighting platform)! MAP05 - this one was built around its "safe" deathmatch starts (parapey of the castle). Outside the castle, you can snag an invisability or grab the guns... The BFG is close to impossible to get w/o getting yourself fragged and the plasma gun requires some quick feet and sharp eyes... But the rest of the guns are relatively simple to get.. All you have to do is set yourself up for a telefrag! The best part of the level is the "Happy Button!" If you smack it, "happy" things (monsters) get released and the exit becomes accessable for a short time. Best played with the "-respawn" option so the Happy Button doesn't lose its potency. MAP06 - there's not much more to this level than heart-pumping, gut-wrenching action!! A soul sphere resides atop a tall platform in the middle of the "doughnut" shaped hill... Lots of guns and lots of frags! MAP07 - a large arena with a megasphere in the middle. Guns and ammo around the perimeter and death all about you! If you know how to use the BFG, you can't lose. MAP08 - a spiced-up version of my favorite DOOM I deathmatch level, E1M1. Except for the addition of guns, most of it is the same.. But it does have an interesting "acid out of nowhere" trap that you can surprise yer buddies with the first time they get stuck in it! MAP09 - there are so many guns on this level that you CAN'T pick them all up, hard as you may try!! Instead, go grab the soul sphere (careful not to fall into a rather nasty pit of acid that has claimed many a deathmatcher's life.. despite the fact that there is a way out)!! MAP10 - here it is... The HUNT.. If you like to run around dark caverns with a double barrel w/yer buddy's name on it, this is the level for you!! You'll be on the edge of your seat the entire time, wondering when and who is gonna sneak up on you!! MAP11 - built around an acid trap in which sits the "only" health, a soul sphere. Two control buttons, high in an over-looking cave, raise and lower the outer edge of the trap. Anyone going for the health when the trap is sprung earns himself a self-frag ... Don't think you can just sit up at the buttons, though... Two INSTANTANEOUS lifts lead to the ledge (not to mention the back door that also leads there)! It's FUN to catch your buddies in the acid, just don't hang out at the buttons too long!! MAP12 - once again you've got to be able to drive to succeed, but this time in the heat of battle: a central soul sphere resides on a pillar/spiral stairs setup.. Your buddy will stop at nothing to keep you from getting it, or he may decide to let you have it as he runs for the hills and an energy weapon! ============================================================================= * Play Information * Single Player : MAP01 - Cyberdemon to fight, but no exit MAP02 - no monsters MAP03 - lotsa baddies, but no exit MAP04 - no monsters MAP05 - rigged to work differently in Single, Co-op, and Deathmatch.. Try 'em all!! MAP06 - no monsters MAP07 - also fully rigged for Single, etc MAP08 - originally a Single level, converted over for Deathmatch.. Awesome in both! MAP09 - no monsters MAP10 - also originally a Single level, converted over for Deathmatch.. Fun in either! MAP11 - two Cybs and a bunch o' baddies.. Tough, but perfectly beatable.. MAP12 - one Cyb, no exit Cooperative 2-4 Player : Only on MAP05, MAP07, MAP08, MAP10, and MAP11. Deathmatch 2-4 Player : But of course!! Skill Levels : Only makes a difference in Single/Co-op. New Sounds : No. New Graphics : MAP05 has one that tells you how to get the plasma gun, MAP06 and MAP12 both use the same grass texture on their hills, and MAP08 makes up for most of the WAD's size by all of the DOOM I textures it needs. New Music : No. Base(s) : Every level was made from scratch except MAP08 which is an enhanced E1M1.. Additional Notes : You MUST play with a timer, as a few of the levels lack exits. Also, TURN THE MONSTERS OFF (unless you intend to only play MAP05, in which case you'll want to set -RESPAWN)!! If you enjoyed MAP05's "Happy Button!" then I suggest that you go download SPARTZ, my other "Happy Button!" level.. SPARTZ also implements MAP11's "Acid Trap" and MAP01's "Lights Trap." ============================================================================= * How To Play * To load PUDWHAKR into the game, copy PUDWHAKR.WAD to your DOOM II directory and type: doom2 -file PUDWHAKR.WAD To play it over the modem or on a network, consult the game docs and the FAQ. ============================================================================= * Permissions * Authors may NOT use these levels as bases to build additional levels without giving me credit for the original versions, as well as stating the changes made within a text file. Also, please don't recycle the levels' names with your modified versions. I've known people to find modified versions of their levels being passed around with no mention that they created the original version.. And that SUCKS! Please have a little respect for the time involved in creating these WADs by at least mentioning me, the original author! You may distribute PUDWHAKR.WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file -->intact<--. If PUDWHAKR.WAD is to be distributed on a CD, the author expects to hear about it.. And would REALLY apprieciate a free