Title : 'No Second Chances' (for Doom2) NO2NDCH.WAD Date Finished : June 18, 1995 Author(s) : Kimberley van Amerongen & Michael R. Cullen Email Address : tiger@odyssey.apana.org.au (Michael R. Cullen) or ecullen@cc.curtin.edu.au (Charlene Cullen) Misc. Author Info : They live in Perth, Western Australia, which is a hell of a long way from anywhere! Favourite bands include Extreme, Whitecross and Aerosmith. Misc. Wad Info : Initial design, (the hard bit), was by Kim and initial build by Mic. Refinement added along the way by both Mic and Kim. Texture alignment by Mic. Pig of a job it was, too! Really excellent arrows and slightly tricky Soul Sphere remote trigger lift designed and built by Mic. Other Wads By Author(s) : None released (yet) Additional Credits to : The authors of DOOM II (you know who they are), DCK 2.x (Ben Morris) & BSP 2.x (Colin Reed) for (respectively) a great game, great editor and great node builder! Whitecross - this level will only be enjoyed 2 the fullest extent possible when you listen to the Whitecross album "To The Limit", (Star Song SSD 8288) which includes the great track "No Second Chances" - hence the name of this level. Rex Carroll puts great guitar over the whole album! (Except tracks 9 & 12 ;-) ) Last but not least - Mic's wife Cha for letting the "Nazi's Who Hate Trees" mob use her computer 4 playtesting. Playtested on : Pentium 90 and 486DX33 running Netware Lite v 1.1 Additional Playtesting : Orkman (esmith4@cc.curtin.edu.au) & Corgi (aka Credits (P)Rick). (Craig & Corey). Thanks Bruces! (Turns to stage left : Tips his hat 2 Monty Python...) =========================================================================== Description : Altdeath level for Doom 2. This is quite a simple level. It has 2 reasonably large open areas, several teleports (Mic's influence), *lots* of stairs (Kim's influence), blue & green armour, both types of shotgun, chaingun & rocket launcher. (Yes, the energy cell is in there on purpose...) Getting each item in this level entails some degree of risk (the actual level of risk is dependant upon the intelligence of each player) but they are all easy enough to get as long as you don't get *too* greedy. N.B. Kim has more *excellent* levels in the pipeline, so watch out for them! =========================================================================== * Type of DOOM II file* New level WAD : Yes Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Required To Have In Dir : No * Play Information * Map # : Map 01 (For DOOM II only) Single Player : No (but has player 1 start) Cooperative 2-4 Player : No (but 2 on 2 should be fun!) Deathmatch 2 Player : Yes! (Plenty of playtesting...) Deathmatch 3-4 Player : Not tested. I've only got a 2node net @ home :-( Difficulty Settings : No New Sounds : No New Music : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 30+ hours (Who really knows??) Editor(s) used : DCK 2.x and BSP 2.x Known Bugs : Why would I post it with bugs? However, if u find any, flame me ;-) * Copyright / Permissions * Authors may *NOT* use this level as a base to build additional levels. (Why would you want to, anyway? The fun is in the designing and building of a totally new Wad. If you haven't tried building your own, get the latest version of DCK currently available and have a go!) You MAY distribute this WAD, provided you include this file with no modifications. You may distribute these files in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and, if it is to be distributed commercially, email me and let me know what you are doing with it! * Where to get this WAD * FTP sites: ftp.cdrom.com ftp.idsoftware.com or email me 4 a copy