If you have nnhs already, delete it!!!!! It's illegal!!! I mistakenly included all flats which is BAD! Please take this instead. Otherwise, it's the same. NNNNN NNN NNNNN NNN HHH HHH SSSSSSSSSSSSSS NNNNNN NNN NNNNNN NNN HHH HHH SSSSSSSSSSSSSSS NNN NNN NNN NNN NNN NNN HHH HHH SSS NNN NNN NNN NNN NNN NNN HHH HHH SSS NNN NNN NNN NNN NNN NNN HHHHHHHHHHHHHHHH SSSSSSSSSSSSS NNN NNN NNN NNN NNN NNN HHHHHHHHHHHHHHHH SSSSSSSSSSSSS NNN NNN NNN NNN NNN NNN HHH HHH SSS NNN NNN NNN NNN NNN NNN HHH HHH SSS NNN NNNNNN NNN NNNNNN HHH HHH SSSSSSSSSSSSSS NNN NNNNN NNN NNNNN HHH HHH SSSSSSSSSSSSS _____________ __________ _________ ________ /____________ | | ______ | | _____ | | _____ | | | | | | | | | | | | | | | | | | | ____/ | | \_______/ | | \________/ | | \ | |_||__ __ | | __________ \ / __________ _| / / | | | | | \ \_ / / | | | | | / | ||_| |============| |_| | / | | | | | | | \ | | | | | | | | | | | | | | \ | | | actually | |__/_ | | |____|_| |_|____/_| |____________| longer / ===== \ / ==== \ / ===== \ |________ | || / -- \ / ===== \ / __------ \ _| \ \/ / / \ \ / | /\ \ \ \ / /\ || \ _____| \____/ / R \ \__/ ||| / \ \ \ \__/ / \ ||| \ |_____________________/__________\_________/________\__________/________\____| I know that map sucks, but it's hard to do. The humps are where the lockers are. The gym is on the left, and the science corridors are at the top. The "R" is the Riley tree. Keep reading. Actual level size: ÷84,000 bytes ============================================================================= Title : Newton North High School for DOOM ][ Deathmatch Filename : nnhs.wad Author : Owen Williams Email Address : owenguy@world.std.com Misc. Author Info : Maker of NETdoom, EZ-load (soon to be released), and I go to this school Description : NNHS is the main hallway, gym, and back corridors of Newton North High School. I started making just to make fun of the school, (which is always nice), but then I read Brian Kidby's deathmatch "FAQ." It said that the best Deathmatch levels can have long hallways, open areas, and twisty mazes. NNHS has all. The main hall is called Main Street. The gym is also pretty open, and the science corridors are nice 'n twisty. NNHS may be a bit big for deathmatch, but it's still fun. ^^^ Try it anyway. Please? :-} Additional Credits to : ID, of course. Everyone who made cool programs that I used. My dad fer getting me this nice computer. Brian Vanatta for giving me the idea of different play styles. My brother 'cause he'd try to kill me if he weren't mentioned. (Not that he'd succeed, of course.) Raphael Quinet for deu. ============================================================================= INSTALLATION Piece o' cake. copy all of the files to your doom dir and run INSTALL. The wad will be called NNHS2.WAD. ============================================================================= * Play Information * Map # : Map 02 (for everyone that hates map 1ers) Single Player : Just to see what it's like Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES Difficulty Settings : Yes, sort of like in the DANZIG levels (keep reading). New Sounds : No New Graphics : Oh yes! I slaved for countless seconds making the walls, ceilings (that's why it's so big byte-wise) and other stuff. Everything except what's obvously not new (I.E. the doors) are NEW. New Music : Yup. It's the awesomest deathmatch music there is. Demos Replaced : You can get NNHSDEMO.ZIP to see some of our two- player deathmatch demos. ============================================================================== * Construction * Base : New level from nothin'. Editor(s) used : DEU hacked, RMB, NWT, EDMAP 1.31(edmap 1.4 has bugs) Autodesk Animator PRO (to make textures) Known Bugs : Shouldn't be any, but E-mail me if so. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, AS LONG AS I'M MENTIONED! (hey! even Non-AOLers can use caps-lock!) You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this PWAD * FTP sites: wcarchive.cdrom.com * Important Notes * This wad is set up so that you can play in three modes. Two player deathmatch, three or more Deathmatch, and Death 2.0. ****How to envoke the modes**** For two player, use skills 1 and 2. For original deathmatch, play on difficulty 3. For deathmatch 2, use difficulty 4 or 5. For three or more players, use the -nomonsters. And of course, with two players, use -respawn! ****differences**** The only real differences between modes are in how much health/ammo there is. In two player original mode, there is a little more of everything so all the stuff doesn't get used up. In normal (original mode), there is more ammo to keep the game going. DON'T TAKE IT ALL AT ONCE! In 2.0 mode, there is much less, because it respawns. *******More notes******** Lastly, there are a few things that need explaining. The tree in the middle actually exists. It's called the Riley Tree. The goodies on top CAN be reached from a secret teleporter. The gym does have that divider, but it actually moves sideways (too bad DOOM can't do that. Maybe quake will fix it). The divider is opened and closed with the two switches at the bottom. It is possible to trap someone in there, so I added seargents so someone can kill themselves if they should be so unlucky. The bleachers can be raised with the switch at the top, but can't be lowered. Wait as long as you can to raise them, and watch some idiot jump down. It's impossible to get back up. There is also one hidden goodie, a less obvious invisiblility. To exit, have a guy in the gym hit the switch, and another guy (or gal) at the end of the hallway where the rocket is. When the switch is hit, the wall will open, revealing what I think is a really cool exit. If anyone records a three or four player deathmatch (attention TIMinator), I'd love to see it! Anybody that's ever been to Newton North High School in Newton, MA, tell me what you think! (To anyone that remembers Common Rooms, they're gone.) email (again): owenguy@world.std.com