----------------------------------------------------------------------------- Title : ninevah.wad Author : Dan Proietti Email Address : dannyp@wpi.edu Misc. Author Info : i definitely plan on making a Quake level based on this wad once i receive the registered version and get my hands on the editor... Description : defies it...no, it's a tight level good for any number of players in deathmatch. original and altdeath are supported, and if you enjoy large rocket-launcher-wielding beasts in your way you can play with monsters [just a cyber- demon and a sizzle-crack]. Additional Credits to : Ola Bjorling for inspiring me to build this, Adam Gerlach for play-testing [or trying at least] and giving feedback, and to Jeff Bedard for letting me wreck him in deathmatch and for his sick sense of humor which spawned the tortured guy and blood trail idea [you'll see what i mean]. ----------------------------------------------------------------------------- * Play Information * Episode and Level # : MAP01 Single Player : very boring Cooperative 2-4 Player : two on two teams anybody? Deathmatch 2-4 Player : it's a way of life Difficulty Settings : yes -- 1,2 for old deathmatch, 3,[4,5] for altdeath [with two monsters to spice it up]. New Graphics : a waterfall wall texture and a new sky... New Sounds : nope New Music : there's music in this game? * Construction * Base : this is new Build Time : a couple months of finding a computer to work on while not at school [my whopping 80386 at home just doesn't cut it -- 78 minutes to build this baby using Zennode...]. Editors used : Deth 3.92, WinDeu 5.2, WinTex 4.1, Zennode 0.98 Known Bugs : there is one little graphical bug you will probably notice when down in the water if you look towards the center of the level [i think this is due to the amount of animated textures in view at one time but couldn't fix this without compromising the level aesthetically]. * Copyrights / Permissions * distribute this to anyone you'd like, just use the original zip including this text file. other than that, have fun with it...