================================================================ Title : Megadoom.wad (for Doom 2) Author : Chris Wright Email Address : cswright@sfu.ca Description : This multi-purpose WAD is simply several large sections linked together with a secret underground passageway and a large maze. It promises to be an enjoyable Deathmatch level, with an abundance of weapons and power-ups. Anyway, there's no main theme to this WAD, so just go ahead and play it! Additional Credits to : Matthew Ayres, creator of WADED, and the fine programmers at ID for producing DOOM ][. ================================================================ * Play Information * Map # : Map 1 Single Player : Yes, but somewhat difficult Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : YES Difficulty Settings : All New Sounds : No New Wall Textures : No New Sprites : No New Animated Graphics : No New Music : No Demos Replaced : Includes a demo -- Megadoom.lmp * Construction * Base : New level from scratch. Build Time : 25 hours Editor(s) used : Waded V1.83 Other Apps : None Known Bugs : None known * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Disclaimers: This add-on for Doom2 is not supported in any way by ID Software! I disclaim all warranties as to this software, whether express or implied, including without limitation any implied warranties of merchantability, fitness for a particular purpose, functionality, data integrity or protection. * Where to get this WAD * Wherever you got this text file! * Other Information * The exit to this level is not easily found, so I'll tell you where it is hidden: 1) Go to the room where there is a four-square teleporter. 2) Open the door. 3) Search along the right-hand wall (looking out towards the open area), until you find a walk-through wall. 4) Look around the room, until you find a skull-switch. Be careful not to step on the teleporter. 5) Flip the switch to exit the level. The reason for hiding the switch in such an obscure spot is so no one will hastily press it in a Deathmatch game. I know, it's not very orthodox for a 1-player game, but it wasn't really meant for that game mode. PLEASE distribute this WAD on the Internet if you have access. Although I have an account, I'm unable to upload it myself. I wish this WAD to become widespread, and I would be very grateful to anyone who does so.