================================================================ Title : Mark & Dave's DeathMatch for Doom 2 (V 5.2) Filename : MB_DCT2.WAD Author : Mainly I but others as well LEVEL 1 : TOURNAMENT Design : Richard Williams Build : Mark Burlison Testing : Mark Burlison & David Thorn LEVEL 2 : FRAG FRENZY Design : Mark Burlison & David Thorn Build : Mark Burlison & David Thorn Testing : Mark Burlison & David Thorn LEVEL 3 : THERE'S A WHOLE IN MY FRAG DELIZER Design : Mark Burlison Build : Mark Burlison (Thanks to Leo Martin Lim for the SPECIAL effect used) Build : Mark Burlison Testing : Mark Burlison LEVEL 4 : THE WAREHOUSE Design : Mark Burlison Build : Mark Burlison Testing : Mark Burlison LEVEL 9 : CHAAAARGE!!! Design : Mark Burlison Build : Mark Burlison Testing : Mark Burlison GRAPHICS : Mark Burlison & Mark Gulliver SOUND : Mark Burlison MUSIC : Anon??? (If it's you let us know!!) (If it's copyrighted tell us and we'll change it) Email Address : burlym@bigfoot.com Misc. Author Info : Hey, err, we made Doom is Funny!! (Not sure we should be proud of that.) Description : The beginnings of a DeathMatch episode designed for 2 player DeathMatch. Additional Credits to : id, and the authors of : WinDEU Paint Shop Pro DMgraph DMmusic DMaud BSP 1.2x WadCat Win Fract Wave Studio Nwt Doom2Conv Who ever wrote the music (Just found it on a CD somewhere) ================================================================ * Play Information * Episode and Level # : L01, L02, L03, L04, L05 Single Player : Yes (But nowt to do) Cooperative 2-4 Player : Yes (If you like backstabbing) DeathMatch 2-4 Player : Hello nurse! (With -respawn & -altdeath on skill 1) Recommended # of players (DeathMatch) : 2 Difficulty Settings : Not implemented New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : None Monster types : LEVEL 1 : TOURNAMENT Lost Soul Display Case (Just don't go to close) Two hidden Barons Four hidden Shotgun Dudes snipers LEVEL 2 : FRAG FRENZY None LEVEL 3 : THERE'S A WHOLE IN MY FRAG DELIZER None LEVEL 4 : THE WAREHOUSE None LEVEL 9 : CHAAAARGE!!! 4 Barons (Limited movement) 3 Imps (V. Limited movement) 4 Cyber Demons (No movement) * Construction * Base : New levels from scratch Editor(s) used : See credits Known Bugs : Rockets go through some walls on level 2. The new dead face doesn't line up. (Insertion points cause DOOM to crash) WinDEU crashes when I tell it to XAlign the textures on Frag Fest. Story: This all started with Frag it Damn it (My first level) which I made for my first DeathMatch with David (Hence the name). Here is a few more details on each level: LEVEL 1: TOURNAMENT Split into four different areas: A kind of swampy bit where you MIGHT be able to get stuck, a thin corridor bit. Two "hitec" rooms and a castle type arrangement. (There may be more secrete areas). To exit flick a switch the the switch just after the lost soul cabinent (And on the opposite side) which will open the exit collumns in the crusher room so the other player can run THROUGH it. Weapons Available: Shotgun & Chaingun outside the main sections. 2 Super Shotguns hidden in the maze. A BFG9000!! ;) Just try it pal! Ammo Available: Lots of bullets and shells plus a few rockets hidden away. Health Available: Lots of stimpacks. 2 hidden Soul Spheres (Guarded by Barons) LEVEL 2: FRAG FRENZY It's a maze, a teleporter run & a courtyard. All in one! To exit flick the switch behind the exit door which raises the pillars in the room opposite the exit signs. The other person gets on the pillar then jumps in the direction of the exit sign. Then flick the switch in there. To lower the pillars again just walk back through the exit door once the pillars have stopped riseing. Weapons Available: Super Shotguns & Chainguns EVERYWHERE! (Shotgun at start) Rocket Launcher in a nasty room that will lose you a lot of health Ammo Available: Ammo for shotgun & chaingun is fairly well spread (Just pick up the guns) Rocket ammo is all in one area. Health Available: Not much. 1 Soul Sphere in a dangerous (But obvious) position. LEVEL 3: THERE'S A WHOLE IN MY FRAG DEAR LIZA A 'slightly' bizzare theme to this level. Float around the main arena (Is that floor as safe as it looks?) then float up out of it or be boreing and take the lift. To exit flick the switch by the chaingun ONLY passage. Then the pillar by the lift in the main arena opens. Walk through it and flick the switch. Weapons Available: Even MORE shotguns and chainguns. Two Super Shotguns in the middle. Rocket Launchers in a place where you might pick them up without realising! Chainsaws :) Ammo Available: It's all scattered around freely. There is also a bit of PLASMA energy! Health Available: Mmm, not to much, but more than Level 3. LEVEL 4: THE WAREHOUSE After killing each other SO often in the last three levels you and your frag mate decide to patch things up and go on a holiday together. Unfortunatly the peace was not long lived: While trying to shoot your 'pal' you shot the pilot and the plane crashed. You found yourself on top of a mountain with a large building below... Hmm. "I'd like to get down there" you think to yourself. However the sides of the mountain are to steep to walk down and it's to big a drop to fall down. Convienently there is a lift in front of you. You look at your one time pal. He's reaching for a shotgun. You can either try and patch things up on the way down or just go back to the killing. To exit: Flick the switch to the right of the entrance into the stone rectangle then the floor will dissapear in the top right of the same rectangle so take advantage of this and fall though it and flick the switch. Weapons Available: Shotguns, Chainguns & Rocket Launchers outside the perimeter of the warehouse 2 Super Shotguns in the lift and (I thought this would be a neat idea considering the layout) 'a few' Rocket Launchers in the warehouse. There is also a Plasma Rifle for all you gymnasts out there. Ammo Available: Not much (compared to whats comeing next) in the stone rectangle. And loads of the stuff (Apart from cells) in the warehouse. Health Available: A suprisingly easy to get to Mega-Sphere + two beserks by the exit combo switches. And some other health scattered round the warehouse and stone rectangle. LEVEL 5: CHAAAARGE!!! (It's a secret level. It's supposed to be strange) You and your frag mate have been plucked from the mortal plane to the heavens for the entertainment of the four cyber-gods. They have provided well for you. But they now want their fun. So run like 'hell' down that first corridor to escape their wrath. You then find yourself in a battle area that has been split into 4 areas. An empty one. One with some of the Cyber God's minions in. Another with a dissappearing catwalk. Don't get caught out by it! And the final one, a gun hight maze sunk into the ground. There are also a few spectators that try and liven up the action in this section. You are allow youreself to have a little fun at your frag mates expense. But you must return to the mortal plane. There are 5 exits to the mortal plane. The four Cyber Gods each guard one. Wheres the other one? To exit find the only switch in the entire level (Candle). Then flick it. Someone else must find the doorway that opens up (Candle). Then walk through it. Weapons Available: All except BFG provided at start. BFG (Oh yeah! Right) Ammo Available: Well provided at the start and in the level. Health Available: Fairly scattered round in the arena. (Includes 2 mega-spheres) * How come it's version 5.2? * Because I fiddled slightly with the door arangement on Tournament (Both doors in the start room open at the same time) And I have optimized the speed better by combining sectors so DSHRINK is more effective. * Copyright / Permissions * Authors bugger off if they want to use this file. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. * Where to get this WAD * FTP sites: Ermm BBS numbers: Hmmm Other: My Hard Drive