================================================================ Title : LABFRAG.WAD (for DOOM2) Author : Pete Tomlinson Email Address : ptomlins@icis.on.ca Description : This WAD started as an experiment in gun-activated switches that manipulate textures. I borrowed a cool texture technique from Brian Martin's DDAY3_3.WAD. You'll know what I mean when you see it. A small map suitable for massive amounts of death. There are shotguns, SS's, rockets and plasma weapons, and a BFG. An Exit, as well. Intended for deathmatch. Please E-mail your reviews of this WAD. I'd like to know how I did! Additional Credits to : WADAuthor, WinTex 4.1 Shawm Smith for play-testing. ID Games for putting some more zest into life! ============================================================== * Play Information * Episode and Level # : MAP01 Single Player : Yes, but pretty dull. Cooperative 2-4 Player : Nope. Deathmatch 2-4 Player : Yes. Of course. Eight DM starts. Difficulty Settings : Useless. New Sounds : Yep. See below. New Graphics : Yep. See below. Demos Replaced : None. * Construction * Base : New level from scratch. Build Time : About 3 million hrs. The tags got pretty ridiculous! Editor(s) used : WADAuthor, WinTex 4.2 Known Bugs : None Stuff Edited Graphics :RSKY1 - from NITEFRAG.WAD by Jay Scott :BGLASS1 - from DDAY3_3.WAD by Brian Martin :BGLASS2 - " :BGLASS3 - " :GLASS - " :Other glass textures are mine :One new switch made from two DOOMII patches Music :D_RUNNIN - from GREENMUS.WAD compiled by me!. Available at CDROM.COM Sounds :DSRLAUNC - from GREENMUS.WAD :DSPLASMA - " :DSSHOTGN - " :DSPLDETH - " * Copyright / Permissions * Authors MAY use this level as a base to build additional levels as long as I get some credit. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I hope you enjoy killing your friends in this WAD!!