============================================================================= Title : Jumper02 for DOOM ][ Deathmatch 2.0 Filename : jumper02.wad + jumper02.txt Release Date : April 28, 1995 - incase of revisions Author : Andrew Tremblay Email Address : bio2ast@cabell.vcu.edu - might change or : I might stay for GRAD school..hmmmmm. Misc. Author Info : 2nd! What do you think? The automap works! Description : A large central area with huge stairs and : big passage ways leading away and back. : A well marked exit prevents accidents. : Some jumping involved but not a bone breaker like : jumper01.wad. See comment section for additional : information. Additional Credits to : id Software; Edmap140; Movelev3; Warm13 ============================================================================= * Play Information * Map # : Map23 - cause I like it ;> Single Player : No - You can look around around though Cooperative 2-4 Player : Nope 8( NO MONSTERS! Deathmatch 2-4 Player : Yahoooooo! Difficulty Settings : Not Implemented - why? Gripe! I almost did though.. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch - Does a bear shit in : woods! Yes yes yes - more coffee! ahhhhhhhh Time : 25hrs Editor(s) used : Edmap140.zip, movelev3.zip (Hence level 19) : Warm13.zip - hey it got the automap working! Known Bugs : None so far (except the automap). Report any to me * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. Maybe if you ask me nicely! You MAY distribute this PWAD (under certain conditons) , provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and ask my permission FIRST! The reason is I want to BRAG! -My home address 9036 Rosewall Ct. Springfield, Va 22152 (703) 569-5369 * Where to get this PWAD * FTP sites: ftp.cdrom.com and mirrors * Comments * 8) - Some how the automap is functional 8). I used warm13 instead of warm11 and everything maps including the secret walls. 8( - After using warm13 the very next time the automap would not function correctly. Use a map editor for preview. 8) - The following is a list of what candy is in the PWAD: 1 BFG 1 boxes of shells 1 Plasma Rifle 2 Chain Gun 1 shotgun shells (4 to a pack) 1 Rocket launcher 2 boxes of rockets 1 Double barrel 1 Single barrel 1 energy cells - 100 1 Chain saw Everybody gets one pistol 8) 0 Health bonus +1 1 megasphere (gold) 4 medikits 25% 2 Invisibility spheres 1 Backpack 2 Invulnerability sphere 1 Light amp goggles 1 Green Armor 8) - Secret Stuff. hmmm. Like I siad LOOK. I have read most design FAQs. - Hint..I kept it light cause of the faulty automap. 8) Played with the texture alignments - Somethings just sparkle ;) 8) Hope you enjoy as much as I had fun making it 8) Lowered the amount of available ammo - should make for quick frags 8( It may slow down alittle if your atop any of the large staircases and looking into the Big room. Lower your screen size or choose low detail. OR don't hangout there! If you play this WAD in a 2,3, or 4 person deathmatch, record and LMP and send it to me! I'd love to see how others do in this level! Also, please send any comments/suggestions/gripes/praises that you have. Happy hunting! and don't forget to buckle your seat belt.........